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SOURCED // 13 NUMBERS6 MIN READ

All Phone Number Locations in Silent Hill Townfall

Updated 2026-11-07 · Category: Collectibles

ANSWER // DIRECT

Silent Hill: Townfall has 13 phone numbers, according to PowerPyx's phone number guide, and calling all of them unlocks the Cold Calling trophy. They are spread across Parts 1 to 4: three service numbers on the flyer beside the first phone in Town Square, seven printed on maps, notes and posters, one given to you by Dr. Glenn, and two you only hear by calling 946. Most numbers only connect in the chapter and area where you find them, and some only as the character who can use them. A call is only recorded once you have listened to the whole message and the line hangs up by itself.

Original illustration: View up at a wooden telephone pole with copper wires disappearing through blue fog toward invisible houses, tall pole framed in a wide composition.
Lines across the townConcept art · Not a game screenshot

An imagined editorial scene, not an actual collectible, frequency, document or pickup location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

All 13 phone numbers, in the order you find them

Numbering and details follow PowerPyx. Each chapter links to that chapter in our walkthrough. Numbers in brackets, such as Town Square (5), are markers on the in-game area map.

Number 9 step by step: the Medical Centre phone puzzle

#Number · who answersChapterWhere you find itWhen and as whom to call
1900 · Emergency Services1 · Cold Open"Your Local Services" flyer to the right of the first phone booth, Town Square (5)Simon, straight away at that booth
2010 · Operator1 · Cold OpenSame flyerSimon, straight away
3100 · Save Yourself1 · Cold OpenSame flyerSimon, straight away; 100 saves the game from any phone
4496 0496 · Tourist Center1 · Cold OpenPrinted on the bottom of the Shorefront mapAny time; it is added to the list whenever you call
5496 0244 · The Haldane Hotel3 · A ConnectionBottom of the Hotel Reception Notice, or other hotel documentsAfter you have left the hotel
6496 0842 · Unknown3 · A ConnectionYou are told it when you dial 946 at the Town Square boothBack in Town Square during Chapter 3; before that it will not connect properly
70163 296 0595 · St. Amelia District Council5 · Zoe: RoundsBottom of the Water Warning document, Zoe's houseZoe, on the phone in her house; it will not connect as anyone else
8496 0103 · Zoe Ellis5 · Zoe: RoundsMr. Stewart's house: inspect the phone, then the folder to the right of the answering machineZoe, which triggers the pager notification
9496 0556 · D. Glenn5 · Zoe: RoundsMedical Security Note, on the security booth outside the Medical CentreZoe; required for the story
105353 · Hospital Storage7 · Zoe: The PatientGiven to you by Dr. GlennZoe, on the reception phone; required for the story
11946 · W H O Dial Back Service10 · Missing PartsPoster on the right inside the phone booth where the chapter starts, Clara Woods Estate ground levelSimon, from that booth
12496 0112 · Unknown10 · Missing PartsGiven to you when you call 946Simon, calling back from the same pay phone
13496 0993 · CEG Lockers10 · Missing PartsTop-left corner of the locker barcode cluesSimon, during the Clara Woods section

When a call does not connect or does not count

PowerPyx says numbers generally have to be called at the point you can learn them. A number will not connect for a character it does not belong to, or from a different area. Check these in order:

  1. Listen to the end. For most numbers the call only counts once the whole message has played and the line hangs up automatically. Hanging up early is the most common reason a number is missing.
  2. Check the character. 0163 296 0595 only connects as Zoe, and 496 0103 has to be called as Zoe to trigger the pager.
  3. Check the chapter and area. 496 0842 can be heard before Chapter 3, but it only connects once you call it back in Town Square during that chapter.
  4. Check that you have the source. 496 0842 comes from calling 946, and 496 0112 comes from calling 946 in Clara Woods, so the first call has to happen before the second.
  5. If you have already left the area, reload an earlier save. Earlier areas close behind you, so a missed number cannot be called later in the same run.

Why the Discovered Phone Numbers list can mislead you

Completed calls are tracked in the Discovered Phone Numbers display, but PowerPyx notes it is not a full record of what you have called. The game only shows the numbers that the character you are playing can call right now. A number missing from the list as Simon may simply belong to Zoe, and the reverse.

Keep your own tick list against the table above. It is the only reliable way to know that all 13 have been dialled.

One oddity: 946, the W H O number, is only printed in Chapter 10. You can still dial it in Chapter 3 on a first playthrough to get 496 0842, even though the game has not shown it to you yet.

The trophy and what it asks

Cold Calling needs each number called, not only found. PowerPyx's collectible guide says collectible progress carries over between playthroughs, so a number you missed on one run can be called on the next.

Cold Calling: the trophy on its own

TrophyRequirement
Cold CallingCall all the phone numbers found in St. Amelia
Reject The HelpAfter meeting Richard, do not use a phone to save the game

Phones are your save points

Dialling 100 saves the game from any phone, so you will be at phones throughout the run anyway. Check the table whenever you stop to save.

The Reject The Help conflict

Reject The Help forbids saving at a phone after you meet Richard. Its wording is about saving. Our source material does not say whether dialling a collectible number also counts as using a phone for this trophy.

All 13 numbers are in Parts 1 to 4. If you want to be safe, collect them on one run and attempt Reject The Help on another.

Original illustration: A disconnected ivory wall telephone handset hanging by its coiled cord over two closed notebooks, simple composition on a pale worn plaster wall.
A pause before savingConcept art · Not a game screenshot

An imagined editorial scene, not an actual collectible, frequency, document or pickup location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

What our material does not cover

STATUS // UNVERIFIED

The list, locations and calling rules come from PowerPyx; we have not dialled them ourselves. The material does not describe what each call says, what happens if you call a number as the wrong character beyond it not connecting, or whether calling a number counts against Reject The Help.

Silent Hill Townfall FAQ

How many phone numbers are in Silent Hill Townfall?

Thirteen, according to PowerPyx, found across Parts 1 to 4. Calling all of them unlocks Cold Calling.

Why did a phone number not count?

Usually because the call ended early. Most numbers only count once the whole message has played and the line hangs up by itself. Some also need the right character or chapter.

Which numbers have to be called as Zoe?

0163 296 0595 (St. Amelia District Council) only connects as Zoe, and 496 0103 (Zoe Ellis) has to be called as Zoe to trigger the pager. 496 0556 and 5353 are also called as Zoe, as part of the story.

Why is a number missing from the Discovered Phone Numbers list?

The list only shows numbers the current character can call, so it is not a full record. Check against the table on this page.

Can I call a missed number later?

Not in the same run once you have left the area. Reload an earlier save, or call it on another playthrough; collectible progress carries over.

Sources

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