All Silent Hill Townfall Guides
67 guides across 9 categories, covering the walkthrough, every ending, puzzles, collectibles, weapons, enemies, characters, trophies and launch details.
Guide
CASE // 001Full walkthrough, beginner advice, chapter beats, run length and New Game Plus — the spine of a first playthrough.
Silent Hill Townfall Walkthrough
This Silent Hill: Townfall walkthrough covers all six Parts and 17 chapters in story order, from the red fog in St. Amelia to the final boss and the epilogue. For each chapter you get the route through the area, where to go next, the key items to pick up and the exact puzzle answers, plus the clue or earlier step each answer needs first. That last part matters: some locks refuse a correct code until you have picked up its clue or finished the step before it. Optional collectibles are listed separately so they do not slow the route down.
Silent Hill Townfall Beginner Guide
Three things matter most before your first run of Silent Hill: Townfall. Avoid fights wherever you can — director Jon McKellan put it as "if you go in swinging, you're gonna have a bad time". Save at phone booths, because that is where manual saving happens. And respect the damage numbers: on normal difficulty two or three hits kill you. Combat difficulty (story, normal, nightmare) and puzzle difficulty (hinted or normal) are set separately, so you can make the fighting easier without giving up the puzzles.
How Long Is Silent Hill Townfall? Hours to Beat
Silent Hill: Townfall takes about 10 to 14 hours to beat the main story once. TheGamer puts a single run at 10–12 hours and Game Rant puts the average player at 12–14 hours; a slow, search-everything first run runs longer. New Game Plus runs take roughly half the time, and a speedrun under four hours earns the Fleeting Visit trophy. Seeing all five endings and every collectible takes about 20 to 30 hours with a guide, and Game Rant estimates 40–50 hours if you avoid guides entirely.
Silent Hill Townfall Chapters
Silent Hill: Townfall has six Parts divided into 17 chapters, going by PowerPyx's full-game 100% walkthrough, which splits the game into 6 Parts and 17 sub-chapters. The Parts are Arrival, Zoe, The Patient, Clara Woods, Richard and Simon, and the chapters run from 1, Cold Open, to 17, Returning, a short epilogue. This is how the guides cited on this page divide the game; it is not a description of an in-game chapter select menu. Some lists stop at 16 chapters, and the nine story trophies do not line up one-to-one with chapters. Both are explained below.
Silent Hill Townfall New Game Plus
New Game Plus unlocks once you finish Silent Hill: Townfall and starts a new save at Part 1: Arrival. Only your Strange Postcards carry over. Documents, clues, key items, equipment and weapons all reset, and the puzzle answers stay the same. What NG+ adds is new pickups: two Axes, three coins for the Dog ending, and three Strange Books plus a Strange Access Card for the Sci-fi ending. Finishing it on any difficulty awards the silver trophy Reliving A Nightmare.
Silent Hill Townfall PC System Requirements
Minimum: Windows 11, a Ryzen 5 3600 or Core i7-8700K, 16 GB of RAM and an RTX 2060 Super or Radeon RX 6600, for Low settings at 1080p and 30 fps. Recommended: a Ryzen 7 5700X or Core i7-9700K, 32 GB of RAM and an RTX 3080 or Radeon RX 7800 XT, for High settings at 4K and 30 fps with DLSS, FSR or TSR on Balanced. Both need 75 GB of storage and DirectX 12. Neither tier promises 60 fps.
Silent Hill Townfall Patch Notes: Every Update So Far
The latest Silent Hill: Townfall update is Patch 1.4.0, released on October 8, 2026 for PS5, Steam and the Epic Games Store (update 2.004 on PS5). Its biggest change: on Story and Normal difficulty, a grab from The Weight now deals heavy damage instead of killing you outright, and it lingers and hunts less aggressively. Enemies hear you less, counterattack less and cannot grab you while you block. The Remote Systems Control console in SWDP gets a readable manual, and the Aux Line pipe layout was redrawn. The only earlier update, Patch 1.3.1 on September 30, was a PC-only stutter fix.
Silent Hill Townfall Reviews and Metacritic Score
Silent Hill: Townfall reviewed well. Metacritic rates it "generally favourable" at about 80 to 81 (Wikipedia lists 80 on both PS5 and PC; TheGamer reported 81 at launch), and OpenCritic sits around 82 with roughly 85 to 89% of critics recommending it. Scores run from 10/10 at PCGamesN and 5/5 at NME down to 3/5 at VGC. Critics agree on the atmosphere, story and puzzles. The common complaint is the stealth, above all The Weight sections, which Patch 1.4.0 has since softened.
Where Is Silent Hill Townfall Set? St. Amelia Explained
Silent Hill: Townfall is set in St. Amelia, a fictional fishing town on the Scottish coast, in 1996. It is not in America and not in the town of Silent Hill itself. St. Amelia is based on St Monans, a real harbour village in Fife on Scotland's east coast. In the story, the oil company CEG and its SWDP rig revived the town, until a rig fire cut it off from the mainland.
Silent Hill Townfall Soundtrack, Composer and Bonus Application
Silent Hill: Townfall's music is by Pilotpriest, the Canadian musician and filmmaker Anthony Scott Burns. It is the first main Silent Hill score not written by Akira Yamaoka. Konami announced Pilotpriest on April 7, 2026 with the track "Home". The official soundtrack comes with the Digital Deluxe Edition, inside a separate download called the Bonus Application, which also holds the digital artbook. As of launch, no standalone streaming or vinyl release had been announced.
Who Made Silent Hill Townfall? Screen Burn Interactive Explained
Silent Hill: Townfall was made by Screen Burn Interactive, an independent studio of about 30 people in Glasgow, Scotland, and published by Konami with Annapurna Interactive. Until July 2025 the studio was called No Code, the team behind Stories Untold (2017) and Observation (2019). Jon McKellan directed and wrote the game, Motoi Okamoto produced it for Konami, and Pilotpriest composed the music. It runs on Unreal Engine 5.
What Is Silent Hill Townfall About? A Spoiler-Free Synopsis
Silent Hill: Townfall follows Simon Ordell, who is called back to St. Amelia, a fog-bound island town on the Scottish coast in 1996, to "put things right". The town looks abandoned but is not at rest, and Simon has to work out what his own connection to it is. Two voices pull him in: Richard (Terry O'Quinn), the man who summoned him, and Zoe (Kezia Burrows), a nurse who reaches him through the static of his CRTV. It is a full-length, self-contained first-person psychological horror game with stealth, combat, CRTV-driven puzzles and five endings shaped by how you play.
Silent Hill Townfall Difficulty, Cheats and Trainers
Silent Hill: Townfall has two separate difficulty settings. Combat difficulty is Story (fewer enemies with less health and damage), Normal or Nightmare (more, tougher enemies that can spot your flashlight in the dark). Puzzle difficulty is Hinted (puzzle items and documents highlighted) or Normal (no help). No trophy depends on difficulty, so the platinum can be earned on Story with Hinted puzzles. The game has no built-in cheat codes; Story and Hinted are the official way to make it easier, and PC trainers are unofficial third-party tools.
Silent Hill Townfall Alternate Outfit: How to Get Simon's Costume
Simon's alternate outfit (listed as Simon's Outfit: Alternate) comes only with the Digital Deluxe Edition of Silent Hill: Townfall, alongside 48-hour early access and the Bonus Application. It is a separate download: if it is not installed, it will not appear in the menus. Switch it on in Cosmetic Options when you start a New Game, or later from Options > Game Options. It is a blue cap and a Chapman Energy Group vest, visible only in cutscenes because the game is first person, and it has no effect on gameplay or trophies.
Endings
CASE // 002All five endings — Justice, Forever, Abandoned, Dog and Sci-fi — and how the game actually decides which one you get.
Silent Hill Townfall All Endings
Silent Hill: Townfall has five endings. The three main ones, Justice, Forever and Abandoned, come from a hidden score. Each document or clue you pick up is +1. Each enemy Simon kills is −2, each cannula refill after dying −4, and each mistake in Zoe's Chapter 7 surgery −3. Score 20 or more for Justice, 0 to 19 for Forever, below 0 for Abandoned. The two joke endings, Dog and Sci-fi, need New Game Plus and are triggered by items, not by your score.
Silent Hill Townfall Good Ending: Which Ending Is Best?
The good ending in Silent Hill: Townfall is Justice. Guides label it the good or best ending, Forever the normal one and Abandoned the bad one. Justice needs a hidden score of 20 or more: +1 for every document or clue, −2 for every enemy Simon kills, −4 for every cannula refill and −3 for every mistake in Zoe's Chapter 7 surgery. Officially no ending is canon, but Justice is the only main ending where the loop breaks for both Simon and Zoe. It awards the gold trophy For St. Amelia and is reachable on a first run.
How to Get the Justice Ending in Silent Hill Townfall
Justice is the main ending for a final score of 20 or more. Each document or clue you pick up is +1. Each enemy Simon kills is −2, each cannula refill −4, and each mistake in Zoe's Chapter 7 surgery −3. Picking up all 85 Discoveries leaves room for roughly 30 kills as Simon. Kills as Zoe and Richard do not count. It awards the gold trophy For St. Amelia.
How to Get the Forever Ending in Silent Hill Townfall
Forever is the main ending for a final score from 0 to 19. Each document or clue you pick up is +1. Each enemy Simon kills is −2, each cannula refill −4, and each mistake in Zoe's Chapter 7 surgery −3. PowerPyx calls it the hardest ending, because the window is narrow and the game never shows your score. The reliable method is a manual save in Chapter 15, before the Clamp Release Procedure, then adjusting kills and documents from there. It awards the gold trophy Here To Stay.
How to Get the Abandoned Ending in Silent Hill Townfall
Abandoned is the main ending for a final score below 0. Each document or clue you pick up is +1. Each enemy Simon kills is −2, each cannula refill −4, and each mistake in Zoe's Chapter 7 surgery −3. The simplest way to force it is to kill every enemy you can as Simon and skip optional documents. Kills as Zoe or Richard do not help. It awards the gold trophy Just Making Things Worse.
How to Get the Dog Ending in Silent Hill Townfall
The Dog ending needs New Game Plus. Find three coins and drop each one in a dog charity bank. The Bronze coin is on a back-room shelf in Video Star (Chapter 1). The Silver coin is in a backyard shed in Clara Woods (Chapter 9). The Gold coin is on the console in room 793 at SWDP (Chapter 15). With all three deposited, the Dog ending plays after the final boss and awards the silver trophy Let's Talk This Out.
How to Get the Sci-fi Ending in Silent Hill Townfall
The Sci-fi ending needs New Game Plus. Examine three Strange Books: on Zoe's bedroom floor (Chapter 3), in a store on Atlas Square (Chapter 10) and in room 621 at SWDP (Chapter 15). Open a symbol door in the hotel in Chapter 6 to get the Strange Access Card. Then swipe the card at a keypad in a hallway near the end of Chapter 15. The ending skips the final boss, awards the silver trophy Sci-fi-lent Hill and unlocks the Pistol-3000 for later runs.
Silent Hill Townfall Story Explained (Full Spoilers)
Spoilers ahead. Silent Hill: Townfall is set in 1996 in St. Amelia, a Scottish island town revived by the oil company CEG. A fire on its SWDP rig killed every worker except Simon Ordell, the outside safety inspector. Nurse Zoe Ellis kept him alive, and CEG's CEO, Richard Shaw, who had ignored a faulty part to avoid downtime, paid for Simon's heart transplant. The price was false testimony blaming a dead engineer. The fog-bound St. Amelia you play through is a purgatory where Simon, Zoe and Richard relive their guilt. The ending shows whether Simon accepts his part in the cover-up.
Puzzles
CASE // 003How CRTV tuning drives every puzzle, the confirmed puzzle types, and the trophies players mistake for missions.
Silent Hill Townfall All Codes & Puzzle Solutions
This page gives the puzzle and lock answers for Silent Hill: Townfall in story order, with the clue or item each one needs first and a link to the detailed guide. It covers every required code and puzzle from Chapter 2 to Chapter 15: the door wheel, Zoe's house, the hospital, the Clara Woods lockers and safes, Richard's box and the generator at CEG HQ, the projector, and the Part 6 panels. Optional codes are listed separately. The most important rule: PowerPyx says the game generally will not accept a correct answer until you have picked up the clues that belong to that puzzle.
How to Complete Cold Calling in Silent Hill Townfall
Cold Calling is not a mission — it is a silver trophy, and its requirement is to call all the phone numbers found in St. Amelia. So the real task is collecting phone numbers as you explore and then dialling every one of them before you finish the game. The complication to plan for is that phones are also the game's manual save points, and a separate gold trophy, Reject The Help, requires you to stop using phones to save after you meet Richard.
How to Complete Sweeping Signals in Silent Hill Townfall
Sweeping Signals is a silver trophy, not a mission, and its requirement is to tune into all signals on the CRTV. The task is therefore to sweep every area thoroughly with the handheld television and lock onto each signal it can receive. On PS5 you tune using the controller's gyro, and a correctly tuned signal unlocks narrative logs plus key puzzle clues — which makes signals both a collectible set and a progression resource.
How to Complete Blur Your Eyes in Silent Hill Townfall
Blur Your Eyes is a silver trophy, not a puzzle: collect all 15 Strange Postcards. They can only be picked up as Simon, so Zoe's and Richard's chapters hold none, and Part 5 has none at all. Four are in Part 1, two in Part 2, three in the Otherworld Medical Center, five in Clara Woods and the last one in the CEG HQ pipes in Part 6. Postcards carry over into New Game Plus, so a missed card can be picked up on your second run. The full list, chapter by chapter, is below.
Silent Hill Townfall Pharmacy Code
The Pharmacy code in Silent Hill: Townfall is 6539. Enter it on the rusty locker in the back room of the Pharmacy, map marker (7) in Shorefront District – South, and take the Prescription Dosage Error. The four digits are printed on posters inside the Pharmacy, and a CRTV broadcast shows the order to enter them in. You cannot reach the locker until you have the Scalpel from Zoe's office in the Clinic, because the Pharmacy door is one of the rusty doors only the Scalpel opens.
How to Restore Power in Zoe's House in Silent Hill Townfall
The card that restores power in Zoe's house is the Prepaid Power Card, in the cash register at Peters Newsagent, map marker (2) in Shorefront District – South. Take it to the panel in the crawlspace beside Zoe's stairs. Insert the card in the slot at the bottom of the display, press button A until the screen reads "Card Credit", press button B, then flip the main switch at the bottom right. You need a working flashlight first, because the crawlspace is dark and the Power Card Credit Guide the puzzle depends on is inside it.
Silent Hill Townfall Organ Box Code & ET Code Explained
The Silent Hill: Townfall organ box code is 956 on the left lock and 133 on the right. The organ transport box is in the kitchen of Zoe's house in Part 1. Both numbers come from the ET code 956234692133, printed on the Organ Transplant Card on Zoe's upstairs bathroom floor: an email on her computer says to use its first three and last three digits. That email only appears once you have restored the house's power. Opening the box gives you Zoe's Lanyard, which gets you into the Clinic (6).
Silent Hill Townfall Medical Centre Phone Puzzle
To solve the Medical Centre phone puzzle in Silent Hill: Townfall, read the Medical Security Note on the window of the security booth outside the Medical Centre. Walk back down the street to the phone booth and dial 496 0556. When the call prompts you, press 3, then 2, then 2 again, then 1. Then go round to the back car park of the Medical Centre, enter through the garage door, and press the button beside the phone in the office to open the gates beside the building.
How to Open Valve B in Silent Hill Townfall
To open Valve B in Silent Hill: Townfall, go to the control room on the upper floor of SWDP – Different in Chapter 15, Trying Again. You need the Access Card from the JOE room to get in. At the panel with the printer above it, flip both switches to turn it on, then press OPEN (top-left corner), VALVE (the circle with a red line through it), enter 245 and press ENTER. 245 is the number shown on Valve B in the camera feed. Next enter START, FILTER and 130, and the panel gives you 0825, the code for the locker holding the AUX Key.
Silent Hill Townfall Scales Puzzle Solution
The scales puzzle is in the back room of the Clinic (6), by the Z Ellis door, at the end of Part 1. Place the Broken Stethoscope on the left, the Prescription Dosage Error in the middle and Zoe's Lanyard on the right. The lanyard comes from the organ transport box in Zoe's kitchen, the Dosage Error from the Pharmacy locker (6539), and the stethoscope from the bed in Jess's house. Placing all three ends Part 1 and unlocks the Resignation trophy.
Silent Hill Townfall Blood Door Puzzle (Blood Bags) — Many Into One
The blood puzzle is Chapter 8, Many Into One, in Medical Center – Different. Feed Alan Duncan's bag to the S.W. machine and Lesley Greer's to the D.P. machine. On the central wall, place Sarah Watson in the first left slot, Matthew Clark in the second left slot and George McEwan on the right, then use the switch by the double doors. For the blood-type rings, only O−, O+, A− and A+ may reach the centre: connect T.F., H.M. and S.W. with straight lines and press ORDELL.
Silent Hill Townfall Lamenting Poem Safe Code
The Lamenting Poem is on a chair in the second bedroom upstairs at 6 North Brae, Clara Woods Estate, in Chapter 10, Missing Parts. The poem points to objects in the paintings around the house, and counting them gives 736. Enter 736 on the safe on the table to get Barcode (North Brae) – Locker 204, which scans to PIN 971 at the CEG Employee Lockers.
Silent Hill Townfall Projector Puzzle Solution
The projector puzzle is in the Boardroom on the 5th floor of CEG HQ, in Chapter 13, Richard: Another Attempt. Fit the Projector Bulb (4th-floor storeroom) and the Projector Lens (CFO room, Finance door code 2709), press the red switch, then load the Projector Slides in agenda order: D, F, B, C, E, A. Press the red Play button to get the CEO Access Card.
Silent Hill Townfall CEG HQ Gas Pipe Puzzle
The CEG gas pipe puzzle is Chapter 14, Fix This, in CEG HQ (Different). Take the Reference Sheet and the Controller Key, unlock the alarm panel by the red clamp wheel and enter A5D7, then E3E3 on the right-hand panel. Crank the central tower on each floor: floor 1 two turns, floor 2 one turn left, floors 3 and 4 two turns each. Then press Gas Flow, Flow Test and IGNITE.
Silent Hill Townfall CEG Tower Codes: Richard's Box, Security Room and Finance
Richard's box is box 36 in the lobby seating of CEG HQ, in Chapter 11, Inside CEG HQ. Its code is 486, but you need both halves of the Grid of Codes first: one is in the Maintenance room bin, the other in the Security room bin, and the Security room opens with 4895 from the Maintenance whiteboard. The box holds Employee ID 00007820518, which prints the access card for the elevator. Later, in Chapter 13, the Finance door on the 3rd floor takes 2709 from the CEG Checkout Sheet.
Silent Hill Townfall Generator Puzzle Solution
The generator puzzle opens Chapter 12, Richard: Getting Inside, in the CEG HQ parking lot. Take the Generator Key from the cabinet behind the door of the Manager's Office, upstairs in the second building on the left. At the back of the generator, turn only the right lever so it sits diagonally; the left and middle levers stay vertical. Then put the key in the slot on the right of the front panel and pull the red lever on the left. The generator powers the construction elevator into the tower.
Silent Hill Townfall Auxiliary Lines (AUX) Switch Puzzle
The AUX puzzle is in the AUX room of SWDP – Different, Chapter 15, Trying Again. Open the room with the AUX Key from the control-room locker (0825), insert the AUX Disk in the computer and read Auxiliary Lines. The wall has three lines of switches. Painted stripes beside each switch show its line: one stripe for Line 1, two for Line 2, three for Line 3. Set each switch vertical or horizontal in the order below, following the painted arrows. A line's light turns green only when every switch on it is right.
Silent Hill Townfall Control Room Puzzle (SWDP Remote Systems Control)
The control room puzzle is the Remote Systems Control panel on the upper floor of SWDP – Different, Chapter 15, Trying Again. Get in with the Access Card from the JOE room, flip both switches on the panel, then enter five commands, each an action + a system + a three-digit number + ENTER: OPEN + VALVE + 245, START + FILTER + 130, FLUSH + AUXILIARY + 246, STOP + REGULATOR + 781 and UNLOCK + DOOR + 592. The first two give you locker code 0825 for the AUX Key; the AUX room switches must be solved before the third. After Valve F, print the Clamp Release Procedure and set the clamp panel.
How to Escape Mr. Stewart's House in Silent Hill Townfall
Mr. Stewart's house is in Chapter 5, Zoe: Rounds, in Shorefront District – North. After the monster appears, both doors are locked. Turn around, go to the kitchen counter and switch on the radio to pull the monster away. Then go into the bathroom and take Mr. Stewart's Key from above the bathtub, beside a pile of clothes. Go through the bedroom and use the key on the back door you came in by. You do not need to fight anything, and you can get out without taking a hit.
Silent Hill Townfall X-Ray Room Code and Surgery Puzzle
The X-ray room code in Silent Hill: Townfall is 7103. It is the number sent to Zoe's pager in Chapter 7, Zoe: The Patient, and it opens the door on the right of the Surgery room in the St. Amelia Medical Center. For the skull X-ray set POWER on, SITE Skull, kV 3, mA 7 and Time 1; for the chest X-ray set SITE Chest, kV 7, mA 3 and Time 1.2. Each mistake in this surgery costs 3 points toward the ending, so read every value from the laptop beside the bed.
Silent Hill Townfall Locker Codes: Every CEG Locker PIN
The CEG Employee Lockers in Clara Woods (Chapter 10, Missing Parts) open with these codes: Lost and Found 772, Locker 75 184, Locker 17 575, Locker 204 971 and Locker 94 490. Each locker PIN is printed by the barcode scanner in the lockers building when you scan that locker's barcode, and three of the barcodes are inside house safes (956, 736 and 129). Lockers 17, 204 and 94 hold the three Mechanical Parts for the Strange Gate. Outside Clara Woods, the Pharmacy locker is 6539 and the AUX locker is 0825.
Collectibles
CASE // 004All five collectible sets: documents, strange postcards, CRTV signals, phone numbers and resource containers.
Silent Hill Townfall All Collectibles
Silent Hill: Townfall has five collectible types: documents, strange postcards, CRTV signals, phone numbers and resource containers. Each has its own trophy, and documents have two — one at 50% and a gold trophy for the full set, which makes them the largest collection in the game. All five sets are required for the platinum. The totals: 85 documents, 15 strange postcards, 18 CRTV signals, 13 phone numbers and 7 resource containers, each opened with its own Lockbox Key. Only the postcards carry over into New Game Plus, so plan the rest for one careful run.
All CRTV Signal Locations in Silent Hill Townfall
CRTV signals are the collectible tied to the silver trophy Sweeping Signals, which asks you to tune into all signals on the CRTV. Each signal you lock onto unlocks narrative logs and key puzzle clues, so they are both a collectible and a progression resource. On PS5 you tune using the DualSense gyro. The total number of signals and their exact locations have not been published by anyone, so this page explains the system in full and the location table follows verified play.
All Document Locations in Silent Hill Townfall
Documents are the largest collectible set in Silent Hill: Townfall and the only one with two trophies — Observation at 50% and the gold trophy Thorough Inspection for the complete set. They are also functional rather than decorative: when a locked object needs a code, the clue is typically in a scattered document, so missing documents can leave you stuck on a puzzle. Total counts and per-chapter locations have not been published by anyone yet, and we will not guess them.
All Phone Number Locations in Silent Hill Townfall
Silent Hill: Townfall has 13 phone numbers, according to PowerPyx's phone number guide, and calling all of them unlocks the Cold Calling trophy. They are spread across Parts 1 to 4: three service numbers on the flyer beside the first phone in Town Square, seven printed on maps, notes and posters, one given to you by Dr. Glenn, and two you only hear by calling 946. Most numbers only connect in the chapter and area where you find them, and some only as the character who can use them. A call is only recorded once you have listened to the whole message and the line hangs up by itself.
All Lockbox Key and Resource Container Locations in Silent Hill Townfall
Silent Hill: Townfall has 7 resource containers, and each one opens with a Lockbox Key found in the same area. Opening all seven unlocks the bronze trophy Resourceful. The first key is in a kitchen drawer in Jess's house in Chapter 4; two more are in Shorefront North and the Medical Centre, two in Clara Woods (one behind a gate you cut with the Boltcutters) and the last two in the SWDP rig in Chapter 15. Keys only work in their own area and there is no chapter select, so open each container before you move on.
Weapons
CASE // 005Every confirmed weapon, why none of them is a reliable answer, and the two special pickups with their own trophies.
Best Weapons in Silent Hill Townfall
Nine weapons are confirmed in Silent Hill: Townfall — Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle, Brick, plus the Axe and the Pistol-3000. There is no single best one, because the design deliberately punishes leaning on any of them: melee weapons break after a few encounters, ammunition is scarce, and firing a gun pulls more enemies toward you. The most useful items in practice are the bottle and the brick, which work as distraction tools rather than damage, and the strongest play in most encounters is not fighting at all.
Where to Find the Pistol-3000 in Silent Hill Townfall
The Pistol-3000 is an unlockable, not a normal pickup. Finish the Sci-fi ending on New Game Plus, then start another run: the Pistol-3000 is waiting in the brick shed in Chapter 1, past the For Sale gate, where the first Axe sits in New Game Plus. Picking it up awards the silver trophy Future Hardware. It has infinite ammunition and kills in one shot, and PowerPyx simply shoots the final boss with it.
Where to Find the Axe in Silent Hill Townfall
The Axe only appears in New Game Plus, which is why a first run never finds it. On NG+, the first one is in Chapter 1, in the brick shed past the For Sale gate, on the table by the gnome. A second is in the backyard shed before Mr. Stewart's house in Chapter 5. Picking it up awards the silver trophy Here's Simon!. The Axe kills in one hit and, unlike other melee weapons, never wears out.
Monsters
CASE // 006The Lunger, the Sorrowful, the Fallen, the Widows and the one boss, The Weight — and the tools that handle them.
Silent Hill Townfall Monsters
Silent Hill: Townfall has five enemy types. Game Rant calls them the Lunger (the axe-headed runner), the Sorrowful (which lashes a cord from its chest), the Fallen (which play dead on floors and lamp posts), the Widows (knife stalkers in Richard's Part 5) and The Weight. The Weight is the only boss: it stalks you and cannot be killed until the final fight in Chapter 16. Konami has published no official bestiary, so these are guide names. Avoiding enemies is the intended answer to most of them, and only Simon's kills affect your ending.
How to Beat The Weight in Silent Hill Townfall
The Weight needs two different answers in Silent Hill: Townfall. In its stalking sections you cannot beat it: it is almost invincible, so lure it away with bottles and bricks, hide in lockers and move only in the short windows it gives you. In the final boss fight, Chapter 16: Eraser in Clara Woods (Different), you can: stun it with the Flare Gun, run in for two Shotgun shots, back off and keep circling the arena for more ammunition, and pull one of the metal bars from it each time it kneels. Defeating it unlocks the Eraser trophy. Since Patch 1.4.0 (October 8, 2026), a catch on Story or Normal difficulty deals heavy damage instead of killing you instantly. The fight method comes from PowerPyx and AllThingsHow, and neither names the difficulty it was played on.
How to Silence Widows in Silent Hill Townfall
Widows are the knife-wielding enemies that hunt Richard through CEG Tower in Part 5. They stalk from the dark and from behind corners, then close the distance fast. "Silence" in the Missing The Point Entirely trophy means kill: the Shotgun, which Richard gets at the start of Chapter 13, drops a Widow in one or two shots. You need 30 for the trophy, and kills as Richard do not affect your ending.
Characters
CASE // 007Simon Ordell, Zoe Ellis and Richard, their voice cast, and the names that only appear in trophy text.
Silent Hill Townfall Characters
Silent Hill: Townfall has three playable characters: Simon Ordell (Jovan Adepo), the safety inspector who survived the SWDP rig fire; Zoe Ellis (Kezia Burrows), the nurse who kept him alive; and Richard Shaw (Terry O'Quinn), the CEO of the oil company CEG. You play Simon for most of the game, Zoe in Chapters 5 and 7 and Richard in Part 5. Dr. Glenn, voiced by Anthony Howell, is the doctor Zoe reports to at the Medical Centre. Story details below are spoilers and are marked.
Silent Hill Townfall Alyssa — Is There Such a Character?
There is no character named Alyssa in Silent Hill: Townfall. Three independent sources — Konami's official voice cast announcement, the Silent Hill Memories character page and the Wikipedia entry — all list the same three characters and none of them is Alyssa. If you are searching for this name, you are almost certainly thinking of Alessa Gillespie from the original 1999 Silent Hill. Townfall is a self-contained story set in Scotland in 1996, and no connection to Alessa has been announced.
Who Is Richard in Silent Hill Townfall? Richard Shaw Explained
Richard is Richard Shaw, the CEO of the oil company Chapman Energy Group (CEG), voiced by Terry O'Quinn. He contacts Simon through the CRTV and asks him to "put things right", and you play as him in Part 5, Chapters 12 and 13, inside CEG Tower. Spoiler: his cost-cutting caused the SWDP rig fire, and he paid for Simon's heart transplant in exchange for false testimony at the tribunal. Meeting him also starts the gold trophy Reject The Help, which forbids manual saves from that point on.
Who Is Zoe in Silent Hill Townfall? Zoe Ellis Explained
Zoe Ellis is a nurse at the Shorefront Family Clinic and the St. Amelia Medical Centre, voiced by Kezia Burrows. Her voice reaches Simon through the CRTV, and you play as her in two chapters: Chapter 5, Zoe: Rounds, and Chapter 7, Zoe: The Patient, where she carries a pager instead of the CRTV. Spoiler: she kept Simon alive after the rig fire with surgery she was not trained for, while other patients died, and she is trapped in the fog town by that guilt until the Justice ending opens her door.
Who Is Simon in Silent Hill Townfall? Simon Ordell Explained
Simon Ordell is the main character of Silent Hill: Townfall, voiced by Jovan Adepo. He is the independent safety inspector who was the only survivor of the fire on CEG's SWDP oil rig, and he wakes on the shore of St. Amelia with an IV line in his arm and no memory of how he got there. You play as him for most of the game, using the CRTV as map, radar and puzzle tool. Spoiler: to survive he accepted a heart transplant from CEG's CEO, Richard, on the condition that he lie at the tribunal.
Trophies
CASE // 008All 37 trophies, the two-run platinum route, and the three trophies you have to plan for in advance.
Silent Hill Townfall Trophy Guide
Silent Hill: Townfall has 37 trophies — 1 platinum, 5 gold, 9 silver and 22 bronze. Game Rant rates the platinum 3/10 and puts it at 20–25 hours over two full playthroughs, New Game Plus included. Nothing is tied to difficulty or online play, so Story Mode with Hinted puzzles is fine, but many trophies are missable because there is no chapter select. This checklist groups every trophy by story progress, endings, collectibles and challenges; Doing The Right Thing is the platinum awarded for collecting every other trophy.
Silent Hill Townfall Platinum Guide
The platinum, Doing The Right Thing, takes about 20 to 25 hours over two full playthroughs plus a few save reloads, and Game Rant rates it 3/10. Run 1 collects everything and lands the Abandoned ending; Run 2 is a New Game Plus speedrun under 4 hours for the Justice ending, the Axe and the trick-shot trophies. Manual saves from Run 2 then give you Forever, Dog and Sci-fi, and a final NG+ restart picks up the Pistol-3000. No trophy is tied to difficulty, so Story Mode is fine throughout.
Silent Hill Townfall Missable Trophies
Silent Hill: Townfall has 17 missable trophies, because there is no chapter select: the five ending trophies, six collectible trophies, the two New Game Plus weapons (Axe and Pistol-3000) and four single-run challenges: Creative Process, Reject The Help, Save It For The Patients and Fleeting Visit. Collectible progress carries over between runs, so most misses cost time, not the platinum. Reject The Help is the one to plan for before you start.
Missing The Point Entirely Trophy in Silent Hill Townfall
Missing The Point Entirely is a bronze trophy for silencing 30 Widows. Widows are the knife-wielding enemies that stalk Richard through CEG Tower in Part 5, and "silence" here means kill: Game Rant ties the trophy to killing 30 of them. Use the Shotgun, which drops a Widow in one or two shots. Plan for it to take more than one visit. PowerPyx met fewer than 30 Widows in a Story Mode run. The good news: kills as Richard do not touch your ending score.
Release Date
CASE // 009Launch timing per region, the platform question, and how the Deluxe edition grants 48 hours of early access.
Silent Hill Townfall Release Date
Silent Hill: Townfall releases on September 24, 2026 for PlayStation 5 and PC, confirmed by Konami's own announcement. Digital Deluxe buyers play 48 hours earlier, from September 22. Based on SteamDB, unlock is expected at 9:00 AM Pacific on launch day, which is noon Eastern, 5:00 PM in the UK and 1:00 AM on September 25 in Japan. There is no Xbox or Switch 2 version listed, so it appears to be a PS5 console exclusive.
Silent Hill Townfall Early Access
The only way to play Silent Hill: Townfall early is to buy the Digital Deluxe Edition at $59.99, which grants 48 hours of early access. That means playing from September 22 instead of the standard September 24 launch. Note the terminology: "early access" here means playing the finished game two days ahead of everyone else, not an unfinished Steam Early Access build. There is no other route — no preorder tier, subscription or bonus grants it.
Is Silent Hill Townfall Coming to Xbox or Switch 2?
Not yet. Silent Hill: Townfall is out on PlayStation 5 and PC only: Steam and the Epic Games Store from September 24, 2026, and GOG from October 9. There is no Xbox Series X|S, Switch 2 or PS4 version. The fine print on Konami's August gameplay trailer reads "Not available on other consoles until at least 6 months after release date", so the earliest an Xbox or Switch 2 version could arrive is around March 24, 2027. That is a minimum, not an announcement: Konami has not confirmed any other version.
Silent Hill Townfall on PS5 and PS5 Pro
Silent Hill: Townfall on PS5 has two graphics modes: Quality at 30fps and Performance at 60fps. Digital Foundry measured about 1080p–1152p internally in Quality and about 792p–864p in Performance on a base PS5, which holds roughly 60fps with occasional traversal hitches. PS5 Pro is Enhanced: about 1620p and 1215p, or 1440p and 864p with PSSR, plus ray tracing. The install is about 51 GB, the standard edition costs $49.99, and the DualSense gyro handles CRTV tuning and aiming. There is no PS4 version.