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PARTIAL // LOCATIONS PENDING6 MIN READ

All CRTV Signal Locations in Silent Hill Townfall

Updated 2026-09-20 · Category: Collectibles

ANSWER // DIRECT

CRTV signals are the collectible tied to the silver trophy Sweeping Signals, which asks you to tune into all signals on the CRTV. Each signal you lock onto unlocks narrative logs and key puzzle clues, so they are both a collectible and a progression resource. On PS5 you tune using the DualSense gyro. The total number of signals and their exact locations have not been published by anyone, so this page explains the system in full and the location table follows verified play.

Original illustration: A small invented portable CRT monitor on a concrete sea wall, screen glowing aqua static, distant radio mast across the water.
A signal in the distanceConcept art · Not a game screenshot

An imagined editorial scene, not an actual collectible, frequency, document or pickup location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

What the CRTV is

The CRTV is a handheld television that replaces the radio the series has used since 1999. Threats, story fragments and clues arrive as unstable analogue signals, and you tune the device to pull them in.

Its screen is built from real broadcast monitor footage distorted with magnets, which is why a weak signal looks genuinely unstable rather than like a clean interface element.

It is the single most important tool in the game, and it is not optional equipment — you receive it in the prologue, in a bedroom, before the game proper begins.

What tuning a signal gives you

Because one sweep serves all four purposes at once, tuning in a new area is the highest-value thing you can do with thirty seconds of safety.

  • Narrative logs — the story collectible payload
  • Key puzzle clues that a locked puzzle expects you to have
  • Enemy positions, visible through walls and fog
  • A directional hum warning you that something is nearby

How to tune

On PS5 the DualSense gyro controls frequency, so you physically tilt the controller to find a signal. The same gyro is used for aiming, so the motion is already familiar by the time you need it in a fight.

You can tune while hidden. Static gives you a continuous view of an enemy from inside a closet or shed, which turns a hiding spot into an observation post.

The trophy this collectible serves

It is one of six collectible trophies, all of which are required for the platinum alongside New Game Plus and all five endings.

TrophyGradeRequirement
Sweeping SignalsSilverTune into all signals on the CRTV
Original illustration: A circular compass beside a folded blank grid paper, a pencil and four carefully placed stones on worn canvas.
Keeping track of the sweepConcept art · Not a game screenshot

An imagined editorial scene, not an actual collectible, frequency, document or pickup location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

A sweep routine that avoids misses

  • Tune on arrival in every new area, before you trip a patrol
  • Tune again from cover, where it is safe to take your time
  • Re-tune after a story beat alters an area — the real town and its Otherworld counterpart are different spaces
  • Follow the hum: a direction cue means something is there to find as well as something to avoid

Signals and puzzles are the same system

The official store description calls the CRTV the device that guides the game's narrative puzzles. Tuning correctly is what unlocks a key puzzle clue in the first place.

If a puzzle feels like it is missing information, the most likely cause is an untuned signal rather than an unread document. Sweep before you brute-force.

Why there is no location list here yet

STATUS // UNVERIFIED

Nobody outside the development team knows how many CRTV signals exist, which chapters they appear in, or what frequency values they sit at. Inventing frequency numbers would be worse than useless, since a wrong number wastes your time in a game where standing still is dangerous. From the September 22 early-access window we will publish a table of chapter, trigger area, frequency and unlocked content, verified on our own saves.

Where signals are likely to be concentrated

We can reason about this without inventing locations. Signals unlock narrative logs and puzzle clues, so they are most likely clustered where the story and the puzzles are — interiors, rather than empty stretches of street.

The named locations in the confirmed story beats give a shortlist of places worth sweeping carefully: the town square, the Shorefront Family Clinic, the Medical Centre and its Otherworld counterpart, CEG Tower and the Alternate Facility.

This is guidance on where to look, not a claim about what is there. We will replace it with an actual table rather than leave reasoning in place of data.

Signals and the wider collectible set

CRTV signals are one of five collectible types, and all six collectible trophies are required for the platinum alongside New Game Plus and all five endings.

Documents are the only set with a gold trophy, marking them as the larger job. Signals are the set most tightly bound to progression, since a missed clue can stall a puzzle.

Because a complete run demands New Game Plus regardless, missing a signal costs a second sweep rather than the trophy itself.

Getting comfortable with the gyro

Gyro tuning is unusual enough to be worth practising deliberately. The prologue hands you the CRTV in a bedroom, which is the safest place in the game to learn how much tilt a fine adjustment needs.

The same gyro is used for aiming, so time spent here pays off twice — the motion is identical when you are lining up a shot under pressure.

If tilting the controller is uncomfortable, check the 22 accessibility options before committing to a long run.

What the location table will contain

  • The chapter or story beat the signal belongs to
  • The area and the spot where the signal can be received
  • The frequency, if frequencies are fixed rather than randomised
  • What the signal unlocks — a log, a puzzle clue, or both
  • Whether it can be missed once the area changes

Why we are not guessing at frequencies

A wrong frequency is not a harmless error. It sends you to stand still in a patrolled space, tilting a controller, looking for something that is not there — in a game where two or three hits kill you.

Codes and frequencies in this series have sometimes been randomised per save, which would make any published number useless regardless of how carefully it was recorded.

So the table here stays empty until we can fill it from our own playthroughs, with a note on whether the values are fixed or per-save.

Silent Hill Townfall FAQ

How many CRTV signals are in Silent Hill Townfall?

Not published by any verifiable source. We will count and map them after launch rather than estimate.

What does tuning a signal give me?

Narrative logs, key puzzle clues, and a view of enemy positions through walls and fog.

How do I tune signals?

On PS5, with the DualSense gyro. You physically tilt the controller to move through frequencies.

Can I tune while hiding?

Yes. You can keep watching an enemy through the static from inside a hiding spot, which is safer than peeking.

Sources

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