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SOURCED // CH. 2–15 · EVERY CODE7 MIN READ

Silent Hill Townfall All Codes & Puzzle Solutions

Updated 2026-10-18 · Category: Puzzles

ANSWER // DIRECT

This page gives the puzzle and lock answers for Silent Hill: Townfall in story order, with the clue or item each one needs first and a link to the detailed guide. It covers every required code and puzzle from Chapter 2 to Chapter 15: the door wheel, Zoe's house, the hospital, the Clara Woods lockers and safes, Richard's box and the generator at CEG HQ, the projector, and the Part 6 panels. Optional codes are listed separately. The most important rule: PowerPyx says the game generally will not accept a correct answer until you have picked up the clues that belong to that puzzle.

Original illustration: A massive unbranded brass lock suspended from an old metal grate, its keyhole lit by a narrow ray, rainwater and oxidized textures, frontal macro with shallow depth.
The unturned keyConcept art · Not a game screenshot

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Find your puzzle by room or item

Match the location on your map to a guide before entering a code. The CEG lockers, the X-Ray room and the blood door belong to different chapters, even when a search result sends you to this full puzzle index.

CEG locker codes, Lost and Found and the house safes

X-Ray room code, scans and surgery pump rates

Blood puzzle: bag locations, wall slots and rings

Lamenting Poem and the North Brae painting safe

Strange Postcards: all locations for Blur Your Eyes

Puzzle answers: quick reference

Answers and prerequisites follow PowerPyx's speedrun walkthrough and its 100% collectible guide. The last column opens the detailed guide or the walkthrough step.

Every answer in context: the full walkthrough

Puzzle or lockAnswerNeeds firstGuide
Ch. 2 · Door wheel, A Different Place18 top, January middle, 1996 bottomRoom Service Card; CRTV Channel 60Chapter 2
Ch. 3 · Power panel, Zoe's crawlspaceCard in the bottom slot, A until "Card Credit", B, main switchFlashlight with batteries; Power Card Credit Guide; Prepaid Power Card from Peters Newsagent (2)Zoe's house power
Ch. 3 · Organ transport box956 left, 133 rightOrgan Transplant Card; "For Attending…" email, which needs the power onOrgan box code
Ch. 4 · Clinic door (6)Zoe's Lanyard on the padOrgan box openedChapter 4
Ch. 4 · Pharmacy locker (7)6539Scalpel for the door; the posters inside; the CRTV broadcast that orders themPharmacy code
Ch. 4 · Clinic scalesBroken Stethoscope left, Prescription Dosage Error middle, Lanyard rightAll three items; the 21 Farrow St. key for Jess's houseScales puzzle
Ch. 5 · Community Gardens shed1993The Jane Chalmers flower bedChapter 5
Ch. 5 · Medical Centre phoneDial 496 0556, then 3 · 2 · 2 · 1Medical Security Note on the security boothMedical Centre phone
Ch. 5 · Medical Centre gatesButton beside the phone in the garage officeThe call aboveMedical Centre phone
Ch. 7 · Monitor readingsSystolic 70, Diastolic 40, Pulse 160, SpO2 80 (pick the closest)The laptop left of the bedChapter 7
Ch. 7 · Surgery door7103The number sent to your pagerX-ray & surgery
Ch. 7 · X-ray, skullPOWER on, SITE Skull, kV 3, mA 7, Time 1"Patient Skull – Aligned" at the top of the screen; X-Ray Dosage TableX-ray & surgery
Ch. 7 · X-ray, chestSITE Chest, kV 7, mA 3, Time 1.2"Patient Chest – Aligned" at the top of the screenX-ray & surgery
Ch. 7 · Records Room2605The code clue upstairs in Chapman WardX-ray & surgery
Ch. 7 · Infusion pumpsDextracyclate 15, Hydroxalene 7, Tensobromide 8All three drugs; Medication Dosage Table, 88 kg (third column)X-ray & surgery
Ch. 7 · Hospital StorageDial 5353 on the reception phoneGiven by Dr. GlennX-ray & surgery
Ch. 7 · IntubationHold R2/RT at the right side, then lower left, then topMedical Intubation KitX-ray & surgery
Ch. 8 · Blood bag wallLeft 1 Sarah Watson, left 2 Matthew Clark, right George McEwanZoe's Patient List; the Alan Duncan and Lesley Greer bags already used at the S.W. and D.P. machinesBlood bag puzzle
Ch. 8 · Ward D exitTurn the valves in rooms 05 and 10, upper floorWait until the big enemy is on the far sideBlood bag puzzle
Ch. 8 · Blood-type ringsConnect T.F., H.M. and S.W. to the centre, press ORDELLMedical Wristband (Equipment)Blood bag puzzle
Ch. 10 · Lost and Found locker772The note on the lockers computerCEG locker codes
Ch. 10 · Locker 75PIN 184, from the barcode scannerBarcode (CEG Lockers) – Locker 75CEG locker codes
Ch. 10 · 5 South Brae computerFix-A-Disk!, repair disk 2, unzip disks 1–3, print MANUAL.EMLDisk Case Key; Grouped Floppy Disks; "Fix-A-Disk!" from Atlas ComputersChapter 10
Ch. 10 · 5 South Brae safe956Reciprocating Compressor printout (MANUAL.EML)Chapter 10
Ch. 10 · Locker 17PIN 575, from the barcode scannerBarcode (South Brae) – Locker 17 from the safeCEG locker codes
Ch. 10 · 6 North Brae safe736Lamenting Poem; the objects in the paintings; Boltcutters for the gateLamenting Poem
Ch. 10 · 5 Upper Brae safe129Current Count file on the Ammonite Disk; the tapes played in orderChapter 10
Ch. 10 · Locker 204PIN 971Barcode (North Brae) – Locker 204CEG locker codes
Ch. 10 · Locker 94PIN 490Barcode (Upper Brae) – Locker 94CEG locker codes
Ch. 10 · Strange GateCombine the two discs, then the cylinder; insert the deviceAll three Mechanical PartsChapter 10
Ch. 11 · Security room4895Maintenance room whiteboardCEG Tower codes
Ch. 11 · Richard's box (36)486Box IDs and Names; both halves of the Grid of CodesCEG Tower codes
Ch. 11 · Employee DatabaseID 00007820518, then printEmployee File Cover Note from Richard's boxCEG Tower codes
Ch. 12 · GeneratorRight lever diagonal, left and middle vertical; key in, pull the red leverGenerator Key from the Manager's OfficeGenerator puzzle
Ch. 13 · Finance doorAccess Card, then 2709CEG Checkout SheetCEG Tower codes
Ch. 13 · Projector slidesD · F · B · C · E · ABulb, lens and slides fitted; the agenda on screenProjector puzzle
Ch. 14 · Alarm panelController Key, A5D7, then E3E3 on the right panelReference Sheet; Controller KeyCEG gas pipe
Ch. 14 · Tower cranksFloor 1 two turns, floor 2 one left, floors 3 and 4 two turnsAlarm panel doneCEG gas pipe
Ch. 14 · IgnitionGas Flow, Flow Test (all green), IGNITEPipe connected to the topCEG gas pipe
Ch. 15 · Remote panel (Valve B)OPEN + VALVE + 245, then START + FILTER + 130Access Card; panel switched onOpen Valve B
Ch. 15 · AUX locker0825Given by the panelOpen Valve B
Ch. 15 · Auxiliary switchesMatch the Auxiliary Lines diagram: one stripe Line 1, two Line 2, three Line 3AUX Key; AUX DiskAUX puzzle
Ch. 15 · Remote panel, second visitFLUSH + AUXILIARY + 246, STOP + REGULATOR + 781, UNLOCK + DOOR + 592Auxiliary lines set; the paper and two camerasOpen Valve B
Ch. 15 · Clamp releaseEvery control as the procedure says, then RELEASE and the red crankClamp Release Procedure, printed after Valve FChapter 15

Optional codes

None of these is needed to finish the story, but most open rooms with documents or supplies.

What rooms 621 and 793 hold in New Game Plus

LockCodeWhere the code comes from
Ch. 4 · Clinic reception door2896Post-it note on the Z Ellis computer
Ch. 12 · Locker in the first parking-lot building147CEG HQ exterior, after the generator
Ch. 13 · Public Relations Records, 3rd floor1607Richard's Note
Ch. 13 · Operations Storage, 2nd floor1306Richard's Note
Ch. 13 · Administration Storage, 1st floor4512Richard's Note
Ch. 15 · SWDP lower doorsUNLOCK + DOOR + 621, 047 or 793Control-room panel; 621 and 793 hold New Game Plus ending items

When a correct answer does not work

Go through these before trying the same answer again:

  1. Pick up the clue. The game generally will not let you skip puzzle steps even when you know the answer, so find the document, card, email or CRTV broadcast in the "Needs first" column.
  2. Finish the step before it. Some clues only appear after an earlier action: the organ box email only arrives once the power is on, and 0825 only comes from the panel after the first two commands.
  3. Check the format. Door wheel values go top, middle, bottom; organ box digits go left, then right; monitor readings drift, so choose the closest option.
  4. Check the right tool or character. Rusty doors with a hatch need the Scalpel, and some phone numbers only connect as Zoe.
  5. Read camera or screen numbers yourself. On the SWDP panel the numbers come from camera feeds, so copy what yours shows.

Puzzle difficulty is its own setting

Puzzle difficulty is separate from combat difficulty, with two options, Hinted and Normal. PowerPyx says it does not change the puzzles: on Hinted the game highlights important text in clues. The answers on this page work on both.

Many clues come through the CRTV, so a puzzle that looks impossible is often one whose broadcast you have not tuned in yet.

Hinted vs Normal puzzles, and every combat difficulty

Documents are puzzle answers, not just lore

Most codes above come from a document, card, email or poster in the same area. Documents also count as Discoveries, which help decide your ending, so reading them pays off twice.

Phone numbers, including the ones puzzles use

Original illustration: An oval magnifying glass enlarging the weave of a blank folded paper and embossed geometric marks, oblique tabletop shot.
Look closerConcept art · Not a game screenshot

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Silent Hill Townfall FAQ

Why does Townfall reject a code I know is right?

Usually because a clue has not been picked up yet. PowerPyx says the game generally will not let you complete a puzzle until you have its clues. Check the "Needs first" column, fetch that item, and try again.

Does this page list every code?

Every required code and puzzle from Chapter 2 to Chapter 15, plus the optional door and storeroom codes our sources record.

Are Silent Hill Townfall puzzle codes randomised?

No. Game Rant reports that puzzles are identical on every difficulty and in New Game Plus, and the answers here are the ones PowerPyx recorded.

Does Hinted puzzle difficulty change the answers?

No. According to PowerPyx it only highlights important text in clues; the puzzles stay the same.

What is the Valve B code?

245, entered with OPEN and VALVE on the SWDP control-room panel in Chapter 15.

Sources

Related Guides

LINKED