Silent Hill Townfall All Codes & Puzzle Solutions
Updated 2026-10-18 · Category: Puzzles
This page gives the puzzle and lock answers for Silent Hill: Townfall in story order, with the clue or item each one needs first and a link to the detailed guide. It covers every required code and puzzle from Chapter 2 to Chapter 15: the door wheel, Zoe's house, the hospital, the Clara Woods lockers and safes, Richard's box and the generator at CEG HQ, the projector, and the Part 6 panels. Optional codes are listed separately. The most important rule: PowerPyx says the game generally will not accept a correct answer until you have picked up the clues that belong to that puzzle.

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementFind your puzzle by room or item
Match the location on your map to a guide before entering a code. The CEG lockers, the X-Ray room and the blood door belong to different chapters, even when a search result sends you to this full puzzle index.
CEG locker codes, Lost and Found and the house safes
X-Ray room code, scans and surgery pump rates
Blood puzzle: bag locations, wall slots and rings
Puzzle answers: quick reference
Answers and prerequisites follow PowerPyx's speedrun walkthrough and its 100% collectible guide. The last column opens the detailed guide or the walkthrough step.
Every answer in context: the full walkthrough
| Puzzle or lock | Answer | Needs first | Guide |
|---|---|---|---|
| Ch. 2 · Door wheel, A Different Place | 18 top, January middle, 1996 bottom | Room Service Card; CRTV Channel 60 | Chapter 2 |
| Ch. 3 · Power panel, Zoe's crawlspace | Card in the bottom slot, A until "Card Credit", B, main switch | Flashlight with batteries; Power Card Credit Guide; Prepaid Power Card from Peters Newsagent (2) | Zoe's house power |
| Ch. 3 · Organ transport box | 956 left, 133 right | Organ Transplant Card; "For Attending…" email, which needs the power on | Organ box code |
| Ch. 4 · Clinic door (6) | Zoe's Lanyard on the pad | Organ box opened | Chapter 4 |
| Ch. 4 · Pharmacy locker (7) | 6539 | Scalpel for the door; the posters inside; the CRTV broadcast that orders them | Pharmacy code |
| Ch. 4 · Clinic scales | Broken Stethoscope left, Prescription Dosage Error middle, Lanyard right | All three items; the 21 Farrow St. key for Jess's house | Scales puzzle |
| Ch. 5 · Community Gardens shed | 1993 | The Jane Chalmers flower bed | Chapter 5 |
| Ch. 5 · Medical Centre phone | Dial 496 0556, then 3 · 2 · 2 · 1 | Medical Security Note on the security booth | Medical Centre phone |
| Ch. 5 · Medical Centre gates | Button beside the phone in the garage office | The call above | Medical Centre phone |
| Ch. 7 · Monitor readings | Systolic 70, Diastolic 40, Pulse 160, SpO2 80 (pick the closest) | The laptop left of the bed | Chapter 7 |
| Ch. 7 · Surgery door | 7103 | The number sent to your pager | X-ray & surgery |
| Ch. 7 · X-ray, skull | POWER on, SITE Skull, kV 3, mA 7, Time 1 | "Patient Skull – Aligned" at the top of the screen; X-Ray Dosage Table | X-ray & surgery |
| Ch. 7 · X-ray, chest | SITE Chest, kV 7, mA 3, Time 1.2 | "Patient Chest – Aligned" at the top of the screen | X-ray & surgery |
| Ch. 7 · Records Room | 2605 | The code clue upstairs in Chapman Ward | X-ray & surgery |
| Ch. 7 · Infusion pumps | Dextracyclate 15, Hydroxalene 7, Tensobromide 8 | All three drugs; Medication Dosage Table, 88 kg (third column) | X-ray & surgery |
| Ch. 7 · Hospital Storage | Dial 5353 on the reception phone | Given by Dr. Glenn | X-ray & surgery |
| Ch. 7 · Intubation | Hold R2/RT at the right side, then lower left, then top | Medical Intubation Kit | X-ray & surgery |
| Ch. 8 · Blood bag wall | Left 1 Sarah Watson, left 2 Matthew Clark, right George McEwan | Zoe's Patient List; the Alan Duncan and Lesley Greer bags already used at the S.W. and D.P. machines | Blood bag puzzle |
| Ch. 8 · Ward D exit | Turn the valves in rooms 05 and 10, upper floor | Wait until the big enemy is on the far side | Blood bag puzzle |
| Ch. 8 · Blood-type rings | Connect T.F., H.M. and S.W. to the centre, press ORDELL | Medical Wristband (Equipment) | Blood bag puzzle |
| Ch. 10 · Lost and Found locker | 772 | The note on the lockers computer | CEG locker codes |
| Ch. 10 · Locker 75 | PIN 184, from the barcode scanner | Barcode (CEG Lockers) – Locker 75 | CEG locker codes |
| Ch. 10 · 5 South Brae computer | Fix-A-Disk!, repair disk 2, unzip disks 1–3, print MANUAL.EML | Disk Case Key; Grouped Floppy Disks; "Fix-A-Disk!" from Atlas Computers | Chapter 10 |
| Ch. 10 · 5 South Brae safe | 956 | Reciprocating Compressor printout (MANUAL.EML) | Chapter 10 |
| Ch. 10 · Locker 17 | PIN 575, from the barcode scanner | Barcode (South Brae) – Locker 17 from the safe | CEG locker codes |
| Ch. 10 · 6 North Brae safe | 736 | Lamenting Poem; the objects in the paintings; Boltcutters for the gate | Lamenting Poem |
| Ch. 10 · 5 Upper Brae safe | 129 | Current Count file on the Ammonite Disk; the tapes played in order | Chapter 10 |
| Ch. 10 · Locker 204 | PIN 971 | Barcode (North Brae) – Locker 204 | CEG locker codes |
| Ch. 10 · Locker 94 | PIN 490 | Barcode (Upper Brae) – Locker 94 | CEG locker codes |
| Ch. 10 · Strange Gate | Combine the two discs, then the cylinder; insert the device | All three Mechanical Parts | Chapter 10 |
| Ch. 11 · Security room | 4895 | Maintenance room whiteboard | CEG Tower codes |
| Ch. 11 · Richard's box (36) | 486 | Box IDs and Names; both halves of the Grid of Codes | CEG Tower codes |
| Ch. 11 · Employee Database | ID 00007820518, then print | Employee File Cover Note from Richard's box | CEG Tower codes |
| Ch. 12 · Generator | Right lever diagonal, left and middle vertical; key in, pull the red lever | Generator Key from the Manager's Office | Generator puzzle |
| Ch. 13 · Finance door | Access Card, then 2709 | CEG Checkout Sheet | CEG Tower codes |
| Ch. 13 · Projector slides | D · F · B · C · E · A | Bulb, lens and slides fitted; the agenda on screen | Projector puzzle |
| Ch. 14 · Alarm panel | Controller Key, A5D7, then E3E3 on the right panel | Reference Sheet; Controller Key | CEG gas pipe |
| Ch. 14 · Tower cranks | Floor 1 two turns, floor 2 one left, floors 3 and 4 two turns | Alarm panel done | CEG gas pipe |
| Ch. 14 · Ignition | Gas Flow, Flow Test (all green), IGNITE | Pipe connected to the top | CEG gas pipe |
| Ch. 15 · Remote panel (Valve B) | OPEN + VALVE + 245, then START + FILTER + 130 | Access Card; panel switched on | Open Valve B |
| Ch. 15 · AUX locker | 0825 | Given by the panel | Open Valve B |
| Ch. 15 · Auxiliary switches | Match the Auxiliary Lines diagram: one stripe Line 1, two Line 2, three Line 3 | AUX Key; AUX Disk | AUX puzzle |
| Ch. 15 · Remote panel, second visit | FLUSH + AUXILIARY + 246, STOP + REGULATOR + 781, UNLOCK + DOOR + 592 | Auxiliary lines set; the paper and two cameras | Open Valve B |
| Ch. 15 · Clamp release | Every control as the procedure says, then RELEASE and the red crank | Clamp Release Procedure, printed after Valve F | Chapter 15 |
Optional codes
None of these is needed to finish the story, but most open rooms with documents or supplies.
What rooms 621 and 793 hold in New Game Plus
| Lock | Code | Where the code comes from |
|---|---|---|
| Ch. 4 · Clinic reception door | 2896 | Post-it note on the Z Ellis computer |
| Ch. 12 · Locker in the first parking-lot building | 147 | CEG HQ exterior, after the generator |
| Ch. 13 · Public Relations Records, 3rd floor | 1607 | Richard's Note |
| Ch. 13 · Operations Storage, 2nd floor | 1306 | Richard's Note |
| Ch. 13 · Administration Storage, 1st floor | 4512 | Richard's Note |
| Ch. 15 · SWDP lower doors | UNLOCK + DOOR + 621, 047 or 793 | Control-room panel; 621 and 793 hold New Game Plus ending items |
When a correct answer does not work
Go through these before trying the same answer again:
- Pick up the clue. The game generally will not let you skip puzzle steps even when you know the answer, so find the document, card, email or CRTV broadcast in the "Needs first" column.
- Finish the step before it. Some clues only appear after an earlier action: the organ box email only arrives once the power is on, and 0825 only comes from the panel after the first two commands.
- Check the format. Door wheel values go top, middle, bottom; organ box digits go left, then right; monitor readings drift, so choose the closest option.
- Check the right tool or character. Rusty doors with a hatch need the Scalpel, and some phone numbers only connect as Zoe.
- Read camera or screen numbers yourself. On the SWDP panel the numbers come from camera feeds, so copy what yours shows.
Puzzle difficulty is its own setting
Puzzle difficulty is separate from combat difficulty, with two options, Hinted and Normal. PowerPyx says it does not change the puzzles: on Hinted the game highlights important text in clues. The answers on this page work on both.
Many clues come through the CRTV, so a puzzle that looks impossible is often one whose broadcast you have not tuned in yet.
Documents are puzzle answers, not just lore
Most codes above come from a document, card, email or poster in the same area. Documents also count as Discoveries, which help decide your ending, so reading them pays off twice.
Phone numbers, including the ones puzzles use

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementSilent Hill Townfall FAQ
Why does Townfall reject a code I know is right?
- Usually because a clue has not been picked up yet. PowerPyx says the game generally will not let you complete a puzzle until you have its clues. Check the "Needs first" column, fetch that item, and try again.
Does this page list every code?
- Every required code and puzzle from Chapter 2 to Chapter 15, plus the optional door and storeroom codes our sources record.
Are Silent Hill Townfall puzzle codes randomised?
- No. Game Rant reports that puzzles are identical on every difficulty and in New Game Plus, and the answers here are the ones PowerPyx recorded.
Does Hinted puzzle difficulty change the answers?
- No. According to PowerPyx it only highlights important text in clues; the puzzles stay the same.
What is the Valve B code?
- 245, entered with OPEN and VALVE on the SWDP control-room panel in Chapter 15.



