How to Complete Sweeping Signals in Silent Hill Townfall
Updated 2026-09-20 · Category: Puzzles
Sweeping Signals is a silver trophy, not a mission, and its requirement is to tune into all signals on the CRTV. The task is therefore to sweep every area thoroughly with the handheld television and lock onto each signal it can receive. On PS5 you tune using the controller's gyro, and a correctly tuned signal unlocks narrative logs plus key puzzle clues — which makes signals both a collectible set and a progression resource.

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementWhat Sweeping Signals actually is
Sweeping Signals is a trophy name, not a quest. Its description, identical across two trophy databases, is: tune into all signals on the CRTV.
So there is no step sequence to complete. It is a completionist sweep, and the only real skill involved is knowing how the tuning mechanic behaves.
How CRTV tuning works
The CRTV is a handheld television. Threats, story fragments and clues reach Simon as unstable analogue signals, and you tune the device to receive them.
Tuning does double duty: it gives puzzle hints and it shows enemy positions through walls and fog. The same sweep that finds you a collectible also tells you whether something is about to walk into the room.
The device hums to indicate a nearby enemy and gives you a direction. While hidden, you can keep watching an enemy through the static rather than peeking blind.
The controls that matter
The visuals are built from real broadcast monitor footage, distorted with magnets, which is why a signal reads as genuinely unstable rather than as a clean UI meter.
- On PS5, tune frequencies with the DualSense gyro — tilt the pad, do not look for a slider
- The same gyro handles aiming, so the motion is shared between tuning and combat
- Lean out with L1 to observe before moving, with the CRTV still feeding you position data
Signals are progression, not just completion
A correctly tuned signal unlocks narrative logs and the key clue for a puzzle. That means skipping signals can leave you short of the information a puzzle expects you to have.
Practically, sweeping for signals is the cheapest thing you can do in any new area: it costs nothing but time, and it simultaneously scouts enemies, feeds the trophy and may unblock a puzzle.
How to sweep an area without missing anything
- Sweep on arrival in a new area, before you disturb any patrols
- Sweep again from inside a hiding spot, where you can tune safely
- Re-sweep after a story beat changes the area, in case a new signal has appeared
- Treat the hum as information: a direction cue is also a hint that something is worth tuning nearby
What we cannot tell you yet
The total number of CRTV signals, which chapter each one is in, and the specific frequency values have not been published by anyone. We will not invent frequency numbers. From September 22 this page becomes a table of chapter, trigger area, frequency and what the signal unlocks, based on our own playthroughs.
Why signals are worth more than a trophy
A tuned signal unlocks narrative logs and, critically, the key clue for a puzzle. Skipping signals can therefore leave you standing in front of a lock the game expected you to be able to open.
The same sweep also scouts the room, showing enemy positions through walls and fog. In a game where two or three hits kill you on normal, that is worth the time on its own.
Treat tuning as the default first action in any new space rather than a collectible detour you do once the area is safe.
What a signal actually is
The CRTV receives unstable analogue transmissions — audio and video — that carry threats, story fragments and clues. Tuning is the act of locking one in clearly enough to be useful.
The screen effect is built from real broadcast monitor footage distorted with magnets, which is why a partially tuned signal reads as genuinely unstable rather than as a progress bar.
On PS5 you tune with the DualSense gyro, so finding a signal is a physical motion. It is worth practising in the prologue, before anything is hunting you.
A sweep checklist
- Tune on arrival, from cover, before you disturb any patrol
- Tune again after any story beat that changes the area
- Sweep both the real-world space and its Otherworld counterpart
- Follow the hum — a direction cue often means something is worth tuning nearby
- Note which signals you have locked, since no published total exists to check against
Where it sits among the collectibles
Signals are one of five collectible types, alongside documents, strange postcards, phone numbers and resource containers. All six collectible trophies are required for the platinum.
Documents carry the only gold collectible trophy, which suggests they are the larger job; signals are likely the more mechanically interesting one.
Because the platinum also requires New Game Plus and all five endings, a missed signal costs a return sweep rather than the trophy itself.
Common reasons a signal gets missed
- Sweeping only after clearing a room, by which point the area may have changed
- Tuning from a doorway rather than moving through the space
- Treating the hum purely as a threat warning instead of a pointer
- Skipping Otherworld versions of places already swept in the real town
- Rushing a New Game Plus run and assuming collection carried over
Silent Hill Townfall FAQ
Is Sweeping Signals a mission?
- No. It is a silver trophy whose requirement is to tune into all signals on the CRTV.
How do I tune the CRTV?
- On PS5 you use the DualSense gyro, physically tilting the controller. The same gyro handles aiming.
How many CRTV signals are there?
- Not published by any verifiable source. Frequency values and chapter locations will be added once we have tuned them ourselves.
Does tuning do anything besides collecting?
- Yes. It unlocks narrative logs and key puzzle clues, and it reveals enemy positions through walls and fog.




