Silent Hill Townfall Trophy Guide
Updated 2026-10-25 · Category: Trophies
Silent Hill: Townfall has 37 trophies — 1 platinum, 5 gold, 9 silver and 22 bronze. Game Rant rates the platinum 3/10 and puts it at 20–25 hours over two full playthroughs, New Game Plus included. Nothing is tied to difficulty or online play, so Story Mode with Hinted puzzles is fine, but many trophies are missable because there is no chapter select. This checklist groups every trophy by story progress, endings, collectibles and challenges; Doing The Right Thing is the platinum awarded for collecting every other trophy.

An original completion-themed illustration, not an official trophy icon, reward or collectible checklist.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementBefore you start: choose your trophy route
Missable trophies: check these before moving on
Ending scores and the saves to keep
- First run: explore for collectibles and keep manual saves for the three main endings. Use the ending guide before committing to your final route.
- New Game Plus: check the Axe, Dog coins and Sci-fi items before leaving their chapters. Keep a save before triggering a hidden ending.
- Plan Fleeting Visit separately from a slow collectible sweep. Combine Reject The Help only with a run where you do not need late phone saves.
- Check the missable checklist before leaving an area: there is no chapter select for quick cleanup.
The list at a glance
Two independent trophy databases record the same 37 trophies with identical descriptions, and the full game matches them.
The platinum is Doing The Right Thing, awarded for collecting every other trophy. PC players get the corresponding Steam achievements.
| Grade | Count |
|---|---|
| Platinum | 1 |
| Gold | 5 |
| Silver | 9 |
| Bronze | 22 |
| Total | 37 |
Difficulty, time and number of runs
Cumulative trophies such as documents, postcards and CRTV signals count across playthroughs, so a collectible you miss on run one can still be picked up on New Game Plus. Strange Postcards you already have do not reappear in New Game Plus.
Game Rant notes the count rises to five runs if you refuse to use manual saves, because each ending would then need its own playthrough.
| Question | Answer | Source |
|---|---|---|
| Trophy difficulty | 3/10 | Game Rant |
| Time to platinum | 20–25 hours | Game Rant |
| Minimum playthroughs | Two full runs (the second is New Game Plus), plus save reloads for the remaining endings | Game Rant; KeenGamer |
| Missable trophies | 17, because there is no chapter select or free roam | KeenGamer |
| Difficulty-related trophies | None: everything can be earned on Story Mode | Game Rant; KeenGamer |
| Online trophies | None | KeenGamer |
Trophy roadmap
The three main endings come from a hidden score: documents and clues add a point, and each kill as Simon takes two away. Kills as Zoe or Richard do not count, so Missing The Point Entirely is safe on any run, but Simon-side combat trophies belong on the run that wants Abandoned.
How kills and discoveries decide each ending
- Run 1, careful: collect every document, postcard, CRTV signal, phone number and resource container as you go, and do not save at a phone after meeting Richard (Reject The Help). KeenGamer plans this run for the Abandoned ending.
- Keep manual saves before the end of the game, so you can reload for other endings later without replaying everything.
- Run 2, New Game Plus: a fast route for Fleeting Visit (under 4 hours), finishing Reliving A Nightmare and setting up the hidden endings.
- Cleanup: reload your manual saves for any main ending you still need, and finish challenge trophies such as Missing The Point Entirely (30 Widows) that one run may not cover.
Story trophies
None of these can be missed. They fire in this order, which makes them a reliable progress scale through the campaign.
Which chapter each story trophy sits in
| Trophy | Grade | How it unlocks |
|---|---|---|
| Welcome To St. Amelia | Bronze | Escape the Otherworld and reach the town square (Chapter 2) |
| Resignation | Bronze | Show Zoe you understand at the Shorefront Family Clinic (end of Chapter 4) |
| A Long Night Ahead | Bronze | Report to Dr. Glenn at the Medical Centre as Zoe (end of Chapter 5) |
| The Patient | Bronze | Complete the mission "The Patient" (end of Chapter 7) |
| Many Into One | Bronze | Accept the transfusion at the Alternate Medical Centre (end of Chapter 8) |
| Key To The Castle | Bronze | Open the gate to CEG Tower (end of Chapter 10) |
| Find Yourself | Bronze | Return to the 10th-floor office as Richard (Chapter 13) |
| Can't Change Things | Bronze | Finish the last puzzle in the Alternate Facility (end of Chapter 15) |
| Eraser | Bronze | Defeat The Weight (Chapter 16) |
| Reliving A Nightmare | Silver | Finish New Game Plus on any difficulty |
Ending trophies
All five are missable in the sense that one run gives one ending. The three golds are reachable on a first run; the two silvers need New Game Plus. Manual saves late in the game let you collect several endings without replaying everything.
The hidden score behind each ending
What each ending actually means (spoilers)
| Ending | Trophy | Grade | When to get it |
|---|---|---|---|
| Justice | For St. Amelia | Gold | Run 2: far more Discoveries than kills |
| Forever | Here To Stay | Gold | Cleanup: slightly more Discoveries than kills |
| Abandoned | Just Making Things Worse | Gold | Run 1: more kills than Discoveries |
| Dog | Let's Talk This Out | Silver | NG+: three coins in the three dog banks |
| Sci-fi | Sci-fi-lent Hill | Silver | NG+: three books, the Strange Access Card and the keypad |
Collectible trophies
Every one of these is missable within a run, because earlier areas close behind you. Collectible progress carries over between playthroughs, though, so anything missed on run one can be picked up on New Game Plus.
| Trophy | Grade | Requirement |
|---|---|---|
| Observation | Silver | Collect 50% of all documents |
| Thorough Inspection | Gold | Collect all 85 documents; the last is on the shore after The Weight |
| Blur Your Eyes | Silver | Collect all 15 strange postcards |
| Sweeping Signals | Silver | Tune into every CRTV signal |
| Cold Calling | Silver | Call all 13 phone numbers found in St. Amelia |
| Resourceful | Bronze | Unlock every resource container |
| Here's Simon! | Bronze | Obtain the Axe (New Game Plus only) |
| Future Hardware | Bronze | Obtain the Pistol-3000 (NG+ after the Sci-fi ending) |

An original completion-themed illustration, not an official trophy icon, reward or collectible checklist.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementChallenge trophies
The first four are the single-run challenges KeenGamer flags as missable. Missing The Point Entirely is the one most players finish late: Widows only appear in Part 5, and one Story Mode run can come up short of 30.
Missing The Point Entirely: where the Widows are and how to reach 30
All 17 missable trophies in one list
| Trophy | Grade | Requirement | Tip |
|---|---|---|---|
| Reject The Help | Gold | Do not save at a phone after meeting Richard | Autosaves are fine; do it on a run where you know the route |
| Save It For The Patients | Silver | No healing items during Rounds and The Patient | Zoe's Chapters 5 and 7; easiest on Story Mode |
| Fleeting Visit | Silver | Finish in under 4 hours | A New Game Plus run with the in-game timer on |
| Creative Process | Bronze | Kill with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in one run | The Shotgun only arrives in Part 5 |
| Missing The Point Entirely | Bronze | Silence (kill) 30 Widows | Part 5 with the Shotgun |
| From Scratch | Bronze | Craft 20 items | Gauze plus alcohol; counts across runs |
| Long-Range Masonry | Bronze | Brick headshot from over 15 m | Aim high at an idle enemy |
| Pinpoint Inaccuracy | Bronze | Flare Gun headshot from over 10 m | The Flare Gun is in Locker 17 at the CEG lockers |
| Pull! | Bronze | Throw a bottle up and shoot it with the Pistol | Save first; it may take a few tries |
| Isolating Experience | Bronze | Stay in a hiding spot for 60 seconds | Any closet or half-open door |
| Static Distractions | Bronze | Distract 10 enemies with radios | Counts across runs |
| Lured Off Track | Bronze | Distract 20 enemies with bottles | Counts across runs |
| Alarmingly Effective | Bronze | Lure an enemy with a car alarm | Throw a bottle at a car, from Part 2 |
Planning your platinum
The platinum combines story, ending, collectible and challenge requirements. Use the dedicated guide for difficulty choices, collectible priorities and a suggested run order.
Planning around missable trophies
Some requirements need restraint or setup before you reach them. The dedicated precautions guide covers the relevant windows and flags interactions that still need testing.
What this list does not claim
Trophy rarity percentages, unlock rates and specific collectible locations remain unverified and are not estimated here.
Silent Hill Townfall FAQ
How long does the Silent Hill Townfall platinum take?
- About 20–25 hours according to Game Rant, across two full playthroughs plus save reloads for the remaining endings.
Is the Silent Hill Townfall platinum hard?
- No. Game Rant rates it 3/10, and there are no difficulty-related trophies. The main risk is missables, since there is no chapter select.
How many trophies does Silent Hill Townfall have?
- 37 in total: 1 platinum, 5 gold, 9 silver and 22 bronze.
What is the platinum called?
- Doing The Right Thing, awarded for collecting every other trophy in the list.
Sources
- Game Rant — Townfall trophy and achievement guide
- KeenGamer — Townfall trophy list and achievements guide
- PowerPyx — Townfall trophy list
- PowerPyx — Townfall collectible guide, 100% walkthrough (Parts 1–6)
- Silent Hill Memories — trophies and achievements
- PlayStation Store — SILENT HILL: Townfall
- Steam — SILENT HILL: Townfall store page
- Collider — five endings, none designated canon
- Vice — story length and five endings



