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Silent Hill Townfall Trophy Guide

Updated 2026-10-25 · Category: Trophies

ANSWER // DIRECT

Silent Hill: Townfall has 37 trophies — 1 platinum, 5 gold, 9 silver and 22 bronze. Game Rant rates the platinum 3/10 and puts it at 20–25 hours over two full playthroughs, New Game Plus included. Nothing is tied to difficulty or online play, so Story Mode with Hinted puzzles is fine, but many trophies are missable because there is no chapter select. This checklist groups every trophy by story progress, endings, collectibles and challenges; Doing The Right Thing is the platinum awarded for collecting every other trophy.

Original illustration: A solitary unbranded faceted platinum-colored geometric award on an empty dark wood shelf, a row of blank index cards below, precise side lighting.
The completion shelfConcept art · Not a game screenshot

An original completion-themed illustration, not an official trophy icon, reward or collectible checklist.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Before you start: choose your trophy route

Missable trophies: check these before moving on

Ending scores and the saves to keep

NG+ pickups and what resets

  1. First run: explore for collectibles and keep manual saves for the three main endings. Use the ending guide before committing to your final route.
  2. New Game Plus: check the Axe, Dog coins and Sci-fi items before leaving their chapters. Keep a save before triggering a hidden ending.
  3. Plan Fleeting Visit separately from a slow collectible sweep. Combine Reject The Help only with a run where you do not need late phone saves.
  4. Check the missable checklist before leaving an area: there is no chapter select for quick cleanup.

The list at a glance

Two independent trophy databases record the same 37 trophies with identical descriptions, and the full game matches them.

The platinum is Doing The Right Thing, awarded for collecting every other trophy. PC players get the corresponding Steam achievements.

GradeCount
Platinum1
Gold5
Silver9
Bronze22
Total37

Difficulty, time and number of runs

Cumulative trophies such as documents, postcards and CRTV signals count across playthroughs, so a collectible you miss on run one can still be picked up on New Game Plus. Strange Postcards you already have do not reappear in New Game Plus.

Game Rant notes the count rises to five runs if you refuse to use manual saves, because each ending would then need its own playthrough.

QuestionAnswerSource
Trophy difficulty3/10Game Rant
Time to platinum20–25 hoursGame Rant
Minimum playthroughsTwo full runs (the second is New Game Plus), plus save reloads for the remaining endingsGame Rant; KeenGamer
Missable trophies17, because there is no chapter select or free roamKeenGamer
Difficulty-related trophiesNone: everything can be earned on Story ModeGame Rant; KeenGamer
Online trophiesNoneKeenGamer

Trophy roadmap

The three main endings come from a hidden score: documents and clues add a point, and each kill as Simon takes two away. Kills as Zoe or Richard do not count, so Missing The Point Entirely is safe on any run, but Simon-side combat trophies belong on the run that wants Abandoned.

How kills and discoveries decide each ending

How long each run takes

  1. Run 1, careful: collect every document, postcard, CRTV signal, phone number and resource container as you go, and do not save at a phone after meeting Richard (Reject The Help). KeenGamer plans this run for the Abandoned ending.
  2. Keep manual saves before the end of the game, so you can reload for other endings later without replaying everything.
  3. Run 2, New Game Plus: a fast route for Fleeting Visit (under 4 hours), finishing Reliving A Nightmare and setting up the hidden endings.
  4. Cleanup: reload your manual saves for any main ending you still need, and finish challenge trophies such as Missing The Point Entirely (30 Widows) that one run may not cover.

Story trophies

None of these can be missed. They fire in this order, which makes them a reliable progress scale through the campaign.

Which chapter each story trophy sits in

TrophyGradeHow it unlocks
Welcome To St. AmeliaBronzeEscape the Otherworld and reach the town square (Chapter 2)
ResignationBronzeShow Zoe you understand at the Shorefront Family Clinic (end of Chapter 4)
A Long Night AheadBronzeReport to Dr. Glenn at the Medical Centre as Zoe (end of Chapter 5)
The PatientBronzeComplete the mission "The Patient" (end of Chapter 7)
Many Into OneBronzeAccept the transfusion at the Alternate Medical Centre (end of Chapter 8)
Key To The CastleBronzeOpen the gate to CEG Tower (end of Chapter 10)
Find YourselfBronzeReturn to the 10th-floor office as Richard (Chapter 13)
Can't Change ThingsBronzeFinish the last puzzle in the Alternate Facility (end of Chapter 15)
EraserBronzeDefeat The Weight (Chapter 16)
Reliving A NightmareSilverFinish New Game Plus on any difficulty

Ending trophies

All five are missable in the sense that one run gives one ending. The three golds are reachable on a first run; the two silvers need New Game Plus. Manual saves late in the game let you collect several endings without replaying everything.

The hidden score behind each ending

What each ending actually means (spoilers)

EndingTrophyGradeWhen to get it
JusticeFor St. AmeliaGoldRun 2: far more Discoveries than kills
ForeverHere To StayGoldCleanup: slightly more Discoveries than kills
AbandonedJust Making Things WorseGoldRun 1: more kills than Discoveries
DogLet's Talk This OutSilverNG+: three coins in the three dog banks
Sci-fiSci-fi-lent HillSilverNG+: three books, the Strange Access Card and the keypad

Collectible trophies

Every one of these is missable within a run, because earlier areas close behind you. Collectible progress carries over between playthroughs, though, so anything missed on run one can be picked up on New Game Plus.

Every collectible set

All 13 phone numbers

TrophyGradeRequirement
ObservationSilverCollect 50% of all documents
Thorough InspectionGoldCollect all 85 documents; the last is on the shore after The Weight
Blur Your EyesSilverCollect all 15 strange postcards
Sweeping SignalsSilverTune into every CRTV signal
Cold CallingSilverCall all 13 phone numbers found in St. Amelia
ResourcefulBronzeUnlock every resource container
Here's Simon!BronzeObtain the Axe (New Game Plus only)
Future HardwareBronzeObtain the Pistol-3000 (NG+ after the Sci-fi ending)
Original illustration: A tidy row of sealed archival boxes with one final small blank folder being represented by an empty slot beside them, minimalist frontal composition, warm grey paper against blue shadow.
An archive completeConcept art · Not a game screenshot

An original completion-themed illustration, not an official trophy icon, reward or collectible checklist.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Challenge trophies

The first four are the single-run challenges KeenGamer flags as missable. Missing The Point Entirely is the one most players finish late: Widows only appear in Part 5, and one Story Mode run can come up short of 30.

Missing The Point Entirely: where the Widows are and how to reach 30

All 17 missable trophies in one list

TrophyGradeRequirementTip
Reject The HelpGoldDo not save at a phone after meeting RichardAutosaves are fine; do it on a run where you know the route
Save It For The PatientsSilverNo healing items during Rounds and The PatientZoe's Chapters 5 and 7; easiest on Story Mode
Fleeting VisitSilverFinish in under 4 hoursA New Game Plus run with the in-game timer on
Creative ProcessBronzeKill with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in one runThe Shotgun only arrives in Part 5
Missing The Point EntirelyBronzeSilence (kill) 30 WidowsPart 5 with the Shotgun
From ScratchBronzeCraft 20 itemsGauze plus alcohol; counts across runs
Long-Range MasonryBronzeBrick headshot from over 15 mAim high at an idle enemy
Pinpoint InaccuracyBronzeFlare Gun headshot from over 10 mThe Flare Gun is in Locker 17 at the CEG lockers
Pull!BronzeThrow a bottle up and shoot it with the PistolSave first; it may take a few tries
Isolating ExperienceBronzeStay in a hiding spot for 60 secondsAny closet or half-open door
Static DistractionsBronzeDistract 10 enemies with radiosCounts across runs
Lured Off TrackBronzeDistract 20 enemies with bottlesCounts across runs
Alarmingly EffectiveBronzeLure an enemy with a car alarmThrow a bottle at a car, from Part 2

Planning your platinum

The platinum combines story, ending, collectible and challenge requirements. Use the dedicated guide for difficulty choices, collectible priorities and a suggested run order.

Read the platinum requirements and suggested route

Planning around missable trophies

Some requirements need restraint or setup before you reach them. The dedicated precautions guide covers the relevant windows and flags interactions that still need testing.

Read the missable trophy precautions

What this list does not claim

STATUS // UNVERIFIED

Trophy rarity percentages, unlock rates and specific collectible locations remain unverified and are not estimated here.

Silent Hill Townfall FAQ

How long does the Silent Hill Townfall platinum take?

About 20–25 hours according to Game Rant, across two full playthroughs plus save reloads for the remaining endings.

Is the Silent Hill Townfall platinum hard?

No. Game Rant rates it 3/10, and there are no difficulty-related trophies. The main risk is missables, since there is no chapter select.

How many trophies does Silent Hill Townfall have?

37 in total: 1 platinum, 5 gold, 9 silver and 22 bronze.

What is the platinum called?

Doing The Right Thing, awarded for collecting every other trophy in the list.

Sources

Related Guides

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