Silent Hill Townfall Missable Trophies
Updated 2026-10-08 · Category: Trophies
Silent Hill: Townfall has 17 missable trophies, because there is no chapter select: the five ending trophies, six collectible trophies, the two New Game Plus weapons (Axe and Pistol-3000) and four single-run challenges: Creative Process, Reject The Help, Save It For The Patients and Fleeting Visit. Collectible progress carries over between runs, so most misses cost time, not the platinum. Reject The Help is the one to plan for before you start.

An imagined editorial scene, not an in-game route, inventory or location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementAll 17 missable trophies
The list and the run plan come from KeenGamer's trophy guide. Everything else in the list, including the story trophies and the luring, hiding and skill-shot challenges, can be earned at any time.
| Trophy | Grade | Why it is missable | Best run |
|---|---|---|---|
| For St. Amelia (Justice) | Gold | One ending per run | Run 2 |
| Here To Stay (Forever) | Gold | Narrow score window | Cleanup reload |
| Just Making Things Worse (Abandoned) | Gold | One ending per run | Run 1 |
| Let's Talk This Out (Dog) | Silver | NG+ items only | Cleanup reload |
| Sci-fi-lent Hill (Sci-fi) | Silver | NG+ items only | Cleanup reload |
| Observation | Silver | Areas close behind you | Run 1 |
| Thorough Inspection | Gold | Areas close behind you | Run 1 |
| Blur Your Eyes | Silver | Areas close behind you | Run 1 |
| Sweeping Signals | Silver | Areas close behind you | Run 1 |
| Cold Calling | Silver | Areas close behind you | Run 1 |
| Resourceful | Bronze | Areas close behind you | Run 1 |
| Here's Simon! | Bronze | Axe only appears in NG+ | Run 2 |
| Future Hardware | Bronze | Needs the Sci-fi ending first | NG+ restart |
| Creative Process | Bronze | Seven weapons in one run | Run 1 |
| Reject The Help | Gold | One phone save breaks it | Run 1 |
| Save It For The Patients | Silver | One healing item breaks it | Run 1 |
| Fleeting Visit | Silver | Under 4 hours of in-game time | Run 2 |
The four that end a run
Reject The Help: after the forced call with Richard, never save at a phone. Autosaves still work. One manual save and you need another full run.
Save It For The Patients: no healing items during Zoe's Rounds and The Patient chapters. Story Mode makes this easy.
Creative Process: a kill with each of the Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in the same run. The Shotgun only arrives in Part 5, so do not let the others slip.
Fleeting Visit: under 4 hours of in-game time. Save it for New Game Plus, when you know every answer.

An imagined editorial scene, not an in-game route, inventory or location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementHow to recover a missed collectible
You cannot walk back to a finished area, but collectible trophy progress counts across playthroughs. A document, postcard, signal, phone number or container missed on run one can be picked up on New Game Plus, and the trophy pops when the total is reached.
Strange Postcards you already own do not reappear in New Game Plus, so the second run only shows the ones you still need.
Silent Hill Townfall FAQ
How many missable trophies are in Silent Hill Townfall?
- 17: five endings, six collectible trophies, the Axe and Pistol-3000, and four single-run challenges.
Are story trophies missable?
- No. All nine story trophies unlock automatically as you progress.
Does dialling a collectible phone number break Reject The Help?
- The trophy is about saving: KeenGamer words it as never dialling 100 to save after the call with Richard. Calling collectible numbers is part of Cold Calling.
Is there a chapter select?
- No, which is why these trophies are missable. Use manual saves and New Game Plus instead.



