Silent Hill Townfall New Game Plus
Updated 2026-11-02 · Category: Guide
New Game Plus unlocks once you finish Silent Hill: Townfall and starts a new save at Part 1: Arrival. Only your Strange Postcards carry over. Documents, clues, key items, equipment and weapons all reset, and the puzzle answers stay the same. What NG+ adds is new pickups: two Axes, three coins for the Dog ending, and three Strange Books plus a Strange Access Card for the Sci-fi ending. Finishing it on any difficulty awards the silver trophy Reliving A Nightmare.

An imagined editorial scene, not an in-game route, inventory or location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementChoose what to do on your second run
| Your goal | Plan before leaving the area |
|---|---|
| See a different main ending | Check ending scores and the late saves to keep |
| Find the Dog ending | Follow the coin and charity bank route |
| Unlock the Sci-fi ending | Track the Strange Books and access card |
| Collect the Axe | Check both NG+ Axe locations |
| Finish the platinum | Plan missables before starting a speedrun |
Read the carryover table below before starting. Collectible trophy progress and the items in your new inventory are different things.
What carries over and what resets
New Game Plus is a separate mode on the main menu. It creates a new save, so your first-run saves stay intact for reloading endings later.
| Item | In New Game Plus |
|---|---|
| Strange Postcards | Carry over; ones you already have do not reappear |
| Documents and clues | Reset |
| Key items and equipment | Reset |
| Weapons and ammunition | Reset |
| Puzzle answers | Unchanged, on every difficulty |
| Collectible trophy progress | Counts across runs, so a document missed on run one can be picked up now |
New items that only appear in NG+
| Item | Where | What it does |
|---|---|---|
| Axe | Chapter 1: brick shed past the For Sale gate, on the table by the gnome. A second one is in a backyard shed before Mr. Stewart's house in Chapter 5 | One-hit kills and never wears out; awards Here's Simon! |
| Three coins | Chapters 1, 9 and 15 | Dog ending |
| Three Strange Books | Chapters 3, 10 and 15 | Sci-fi ending |
| Strange Access Card | Chapter 6, behind a symbol door in the hotel | Sci-fi ending |
| Pistol-3000 | Chapter 1 brick shed, on runs after you have seen the Sci-fi ending | Infinite ammunition, one-shot kills; awards Future Hardware |
Two endings are locked behind it
Dog and Sci-fi are joke endings, and their items only appear on a second run. They do not depend on the hidden score that picks between Justice, Forever and Abandoned.
Sci-fi skips the final boss and Dog plays after it, so one run cannot end both ways. Keep a manual save from before the Chapter 15 keypad if you are collecting items for both.
Plan your second run around the speedrun trophy
Fleeting Visit asks you to finish the game in under four hours. Against a 10–14 hour first run, that is realistic only when you already know the route, and pausing stops the timer.
The Axe from the first shed makes NG+ the natural run for it: one-hit kills clear anything that blocks the route. Knowing the puzzle answers helps, but the game still makes you pick up each clue before it accepts an answer.
Reject The Help is worth folding in too, since it forbids phone saves after you meet Richard, a restriction that hurts less when you know what is coming. Do not combine it with the late saves you need for the main endings.
A suggested completion order
- Run 1: collect everything and kill freely as Simon for Abandoned, or keep kills low for Justice
- Run 2 (NG+): grab the Axe in Chapter 1, collect the Dog coins and Sci-fi items, and keep manual saves in Chapters 10 and 15
- From those saves: reload for the main endings you still need, then for Dog and Sci-fi
- Missing The Point Entirely: kill every Widow in Part 5 on both runs if one was not enough

An imagined editorial scene, not an in-game route, inventory or location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementWhat NG+ means for the platinum
The platinum, Doing The Right Thing, requires every other trophy. Reliving A Nightmare is one of them, so New Game Plus is mandatory rather than a bonus mode.
Two ending trophies are also NG+ only, so a single run can never produce a complete trophy list.
A missed collectible on run one is not fatal: collectible trophy progress counts across runs, so you can pick it up on the second.
Silent Hill Townfall FAQ
Does Silent Hill Townfall have New Game Plus?
- Yes. It unlocks after you finish the game and is started from the main menu as a new save.
What carries over into NG+?
- Only Strange Postcards. Documents, clues, key items, equipment and weapons reset.
Do puzzle answers change in New Game Plus?
- No. Puzzles are the same on every difficulty and in NG+.
Do I need NG+ for all the endings?
- Yes. Dog and Sci-fi only appear in New Game Plus; the three main endings are reachable on a first run.
Does NG+ have to be on a harder difficulty?
- No. Reliving A Nightmare accepts any difficulty, and no trophy is tied to difficulty.



