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VERIFIED // TROPHY + INTERVIEW5 MIN READ

Silent Hill Townfall New Game Plus

Updated 2026-09-20 · Category: Guide

ANSWER // DIRECT

Yes, Silent Hill: Townfall has New Game Plus, and you need it. A silver trophy, Reliving A Nightmare, is awarded for completing NG+ on any difficulty, so the lowest setting counts. Two of the five endings — Dog and Sci-fi — are hidden endings that require New Game Plus, while the three main endings are reachable on a first run. NG+ is also reported to be significantly faster and to include unlockable weapons.

Original illustration: A small wooden rowing boat pulled halfway ashore at a misty estuary, two parallel trails of footprints leading back toward the water, moonlight reflected in wet sand.
The return crossingConcept art · Not a game screenshot

An imagined editorial scene, not an in-game route, inventory or location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

NG+ is confirmed, on any difficulty

The trophy Reliving A Nightmare reads simply: complete New Game Plus, any difficulty. Two independent trophy databases record it the same way.

There are no difficulty-based trophies anywhere in the list, so you can run NG+ on the easiest setting without losing anything toward the platinum.

The platinum, Doing The Right Thing, requires every other trophy, which means NG+ and all five endings are both mandatory for 100%.

Two endings are locked behind it

Three main endings can be reached on a first playthrough. The two secret endings require New Game Plus, which makes a second run structurally necessary rather than optional.

This has been reported consistently across coverage of the official preview sessions, and the trophy grades line up exactly: three gold ending trophies for the main endings, two silver for the hidden pair.

What NG+ adds

A Collider report on the endings states that New Game Plus includes unlockable weapons and moves at a faster pace, with the design intent being to encourage replaying in a different style to reach a different ending.

That is the only sourced statement about NG+ content that exists right now. The specific weapon list has not been published.

Plan your second run around the speedrun trophy

Fleeting Visit asks you to finish the game in under four hours. Against a 10-14 hour first run, that is realistic only when you already know the route.

Stacking it onto NG+ is the efficient play: a faster run, on the lowest difficulty, aimed at one of the hidden endings.

Reject The Help is the other trophy worth folding in here, since it forbids using phones to save after you meet Richard — a restriction that is much less painful when you know what is coming.

A suggested completion order

  • Run 1: play carefully, collect everything, take one of the three main endings
  • Run 2 (NG+): fast route, lowest difficulty, target a hidden ending and the under-four-hours trophy
  • Further runs: mop up the remaining endings, since ending selection is driven by how you play rather than by a menu choice
Original illustration: Overhead view of a coiled red cord forming two open loops around a small unmarked stopwatch, worn leather gloves at edge, charcoal slate surface.
A second circuitConcept art · Not a game screenshot

An imagined editorial scene, not an in-game route, inventory or location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

What is not yet known about NG+

STATUS // UNVERIFIED

Whether NG+ carries over weapons, items or collectible progress is not confirmed. Neither is whether it unlocks a new difficulty tier, or whether the unlockable weapons it adds are NG+ exclusive. Konami's own pages never use the phrase "New Game Plus" at all. We will test carry-over directly once the game is playable on September 22 and replace this section with measured results.

Why the ending system makes NG+ necessary rather than optional

Endings are not selected from a menu. The director has said plainly that they are not based on A/B choices, but on how you play — your aggression, your thoroughness, the time you spend in areas.

That means you cannot reload a late save and pick a different ending; you have to play differently across a run. New Game Plus is the mechanism the game gives you for doing that efficiently.

The faster pace reported for NG+ is therefore doing real work: it makes a genuine second style of play affordable rather than a 14-hour commitment each time.

Getting the most out of a second run

  • Pick a style opposite to your first run — if you crept, fight; if you fought, hide
  • Run story difficulty, since nothing in the trophy list rewards a harder setting
  • Use hinted puzzle mode to keep the pace up if you are chasing the four-hour trophy
  • Keep Reject The Help active, since a known route needs fewer saves
  • Try any unlockable weapons the run gives you — a different toolkit is a different play style

What NG+ means for the platinum

The platinum, Doing The Right Thing, requires every other trophy in the list. Since Reliving A Nightmare is in that list, New Game Plus is mandatory rather than a bonus mode.

Two ending trophies are also NG+ gated, so a single run cannot produce a complete trophy list under any circumstances.

The useful consequence is that a missed collectible on run one is not fatal. You are coming back regardless, so a mistake costs convenience rather than the platinum.

Questions worth testing on day one

None of these has a published answer. We are listing them because they are the questions that decide how you should plan run one, and we will answer them with tested results rather than assumptions.

  • Does NG+ carry over weapons, crafted items or ammunition?
  • Does collectible progress persist across runs, or reset each time?
  • Are the unlockable weapons NG+ exclusive, or findable in a first run too?
  • Does NG+ unlock any difficulty setting beyond the original three?
  • Does reaching a particular ending change anything about the NG+ that follows?

How NG+ fits a full completion plan

The cleanest structure is three passes. Run one is slow and complete: every document, postcard, signal, phone number and resource container, ending wherever your natural play style takes you.

Run two is New Game Plus at speed, on story difficulty, chasing the sub-four-hour trophy and a hidden ending, with Reject The Help active because you no longer need frequent phone saves.

Run three and beyond exist only to collect the endings you have not seen. These can be fast, since you are no longer collecting anything and you already know the route.

Silent Hill Townfall FAQ

Does Silent Hill Townfall have New Game Plus?

Yes. A silver trophy, Reliving A Nightmare, is awarded for completing it on any difficulty.

Do I need NG+ for all the endings?

Yes. Three main endings are reachable on a first run, but the Dog and Sci-fi endings require New Game Plus.

What carries over into NG+?

Not confirmed. The only sourced detail is that NG+ includes unlockable weapons and runs at a faster pace.

Does NG+ have to be on a harder difficulty?

No. Any difficulty counts, and there are no difficulty-related trophies anywhere in the list.

Sources

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