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VERIFIED // POST-LAUNCH6 MIN READ

Silent Hill Townfall New Game Plus

Updated 2026-11-02 · Category: Guide

ANSWER // DIRECT

New Game Plus unlocks once you finish Silent Hill: Townfall and starts a new save at Part 1: Arrival. Only your Strange Postcards carry over. Documents, clues, key items, equipment and weapons all reset, and the puzzle answers stay the same. What NG+ adds is new pickups: two Axes, three coins for the Dog ending, and three Strange Books plus a Strange Access Card for the Sci-fi ending. Finishing it on any difficulty awards the silver trophy Reliving A Nightmare.

Original illustration: A small wooden rowing boat pulled halfway ashore at a misty estuary, two parallel trails of footprints leading back toward the water, moonlight reflected in wet sand.
The return crossingConcept art · Not a game screenshot

An imagined editorial scene, not an in-game route, inventory or location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Choose what to do on your second run

Your goalPlan before leaving the area
See a different main endingCheck ending scores and the late saves to keep
Find the Dog endingFollow the coin and charity bank route
Unlock the Sci-fi endingTrack the Strange Books and access card
Collect the AxeCheck both NG+ Axe locations
Finish the platinumPlan missables before starting a speedrun
STATUS // UNVERIFIED

Read the carryover table below before starting. Collectible trophy progress and the items in your new inventory are different things.

What carries over and what resets

New Game Plus is a separate mode on the main menu. It creates a new save, so your first-run saves stay intact for reloading endings later.

ItemIn New Game Plus
Strange PostcardsCarry over; ones you already have do not reappear
Documents and cluesReset
Key items and equipmentReset
Weapons and ammunitionReset
Puzzle answersUnchanged, on every difficulty
Collectible trophy progressCounts across runs, so a document missed on run one can be picked up now

New items that only appear in NG+

Where to find the Axe

How to unlock the Pistol-3000

ItemWhereWhat it does
AxeChapter 1: brick shed past the For Sale gate, on the table by the gnome. A second one is in a backyard shed before Mr. Stewart's house in Chapter 5One-hit kills and never wears out; awards Here's Simon!
Three coinsChapters 1, 9 and 15Dog ending
Three Strange BooksChapters 3, 10 and 15Sci-fi ending
Strange Access CardChapter 6, behind a symbol door in the hotelSci-fi ending
Pistol-3000Chapter 1 brick shed, on runs after you have seen the Sci-fi endingInfinite ammunition, one-shot kills; awards Future Hardware

Two endings are locked behind it

Dog and Sci-fi are joke endings, and their items only appear on a second run. They do not depend on the hidden score that picks between Justice, Forever and Abandoned.

Sci-fi skips the final boss and Dog plays after it, so one run cannot end both ways. Keep a manual save from before the Chapter 15 keypad if you are collecting items for both.

Dog ending: all three coins and banks

Sci-fi ending: books, access card and keypad

Plan your second run around the speedrun trophy

Fleeting Visit asks you to finish the game in under four hours. Against a 10–14 hour first run, that is realistic only when you already know the route, and pausing stops the timer.

The Axe from the first shed makes NG+ the natural run for it: one-hit kills clear anything that blocks the route. Knowing the puzzle answers helps, but the game still makes you pick up each clue before it accepts an answer.

Reject The Help is worth folding in too, since it forbids phone saves after you meet Richard, a restriction that hurts less when you know what is coming. Do not combine it with the late saves you need for the main endings.

The full route with every code

A suggested completion order

The full trophy roadmap

  • Run 1: collect everything and kill freely as Simon for Abandoned, or keep kills low for Justice
  • Run 2 (NG+): grab the Axe in Chapter 1, collect the Dog coins and Sci-fi items, and keep manual saves in Chapters 10 and 15
  • From those saves: reload for the main endings you still need, then for Dog and Sci-fi
  • Missing The Point Entirely: kill every Widow in Part 5 on both runs if one was not enough
Original illustration: Overhead view of a coiled red cord forming two open loops around a small unmarked stopwatch, worn leather gloves at edge, charcoal slate surface.
A second circuitConcept art · Not a game screenshot

An imagined editorial scene, not an in-game route, inventory or location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

What NG+ means for the platinum

The platinum, Doing The Right Thing, requires every other trophy. Reliving A Nightmare is one of them, so New Game Plus is mandatory rather than a bonus mode.

Two ending trophies are also NG+ only, so a single run can never produce a complete trophy list.

A missed collectible on run one is not fatal: collectible trophy progress counts across runs, so you can pick it up on the second.

Silent Hill Townfall FAQ

Does Silent Hill Townfall have New Game Plus?

Yes. It unlocks after you finish the game and is started from the main menu as a new save.

What carries over into NG+?

Only Strange Postcards. Documents, clues, key items, equipment and weapons reset.

Do puzzle answers change in New Game Plus?

No. Puzzles are the same on every difficulty and in NG+.

Do I need NG+ for all the endings?

Yes. Dog and Sci-fi only appear in New Game Plus; the three main endings are reachable on a first run.

Does NG+ have to be on a harder difficulty?

No. Reliving A Nightmare accepts any difficulty, and no trophy is tied to difficulty.

Sources

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