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VERIFIED // TROPHY NAME5 MIN READ

How to Complete Blur Your Eyes in Silent Hill Townfall

Updated 2026-09-20 · Category: Puzzles

ANSWER // DIRECT

Blur Your Eyes is a silver trophy, not a mission or a puzzle, and its requirement is to collect all of the strange postcards. So the task is a collectible hunt: find every one of the strange postcards scattered through St. Amelia during your run. The trophy name hints that the postcards may need to be viewed in some particular way to reveal what is on them, but that is an inference from the title and has not been confirmed by Konami or by any preview.

Original illustration: A faded coastal postcard viewed through overlapping rippled glass panes, refracted bands of sea and sky create a beautiful ambiguous image.
A double impressionConcept art · Not a game screenshot

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Clearing up what this is

Blur Your Eyes is a trophy name. Both trophy databases record the same description: collect all of the strange postcards.

If you arrived here looking for a puzzle mechanic to master, there isn't one documented. This is a collectible set, and the postcards are one of five collectible types in the game.

Where postcards sit among the collectibles

Postcards are tracked separately from documents, so a full document sweep does not automatically cover them. They are their own hunt.

TrophyGradeRequirement
ObservationSilverCollect 50% of all documents
Thorough InspectionGoldCollect all of the documents
Blur Your EyesSilverCollect all of the strange postcards
Sweeping SignalsSilverTune into all signals on the CRTV
Cold CallingSilverCall all the phone numbers found in St. Amelia
ResourcefulSilverUnlock all resource containers

What the trophy name might mean

The instruction "blur your eyes" is how people are told to view autostereograms — hidden-image pictures that only resolve when you unfocus. The name suggests the strange postcards may work the same way, hiding something that is not visible at a glance.

This is speculation based on the title alone. Neither Konami nor any preview has described how postcards are examined, so treat it as a hypothesis to test rather than a mechanic to plan around.

What is reasonable to do regardless: when you find a postcard, actually inspect it in the item viewer rather than filing it away.

Why postcards fit this game's design

The official framing emphasises atmosphere and history, with exploration revealing the town's past. Documents, postcards and CRTV signals are the three narrative collectible types that carry that history.

Townfall's whole visual identity is built on degraded analogue imagery — the CRTV screen is real broadcast monitor footage distorted with magnets. A collectible about looking at an image the wrong way to see it properly fits that language neatly.

How to search effectively

  • Search while hidden where you can, since patrols make thorough sweeping dangerous
  • Use the CRTV to confirm nothing is approaching before you commit to a room
  • Inspect and rotate anything you pick up — a surface detail may be the point
  • Log what you find, since there is no published total to check yourself against yet

Is it missable?

Unknown. Townfall's structure alternates between the real town and Otherworld versions of the same spaces, which in this genre often means areas you cannot revisit.

Because the platinum requires New Game Plus anyway, a missed postcard is not run-ending — but it may cost you a full extra playthrough rather than a quick return trip.

Original illustration: A postcard caught beneath a small rock on tidal sand, water beginning to approach from the far side, oblique macro.
Before the tide returnsConcept art · Not a game screenshot

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

What is still unverified

STATUS // UNVERIFIED

The total number of strange postcards and their locations have no verifiable source. We will not publish a count or a location list until we have collected them ourselves. That work starts with the September 22 early-access window, and the results will be organised by chapter with missable items flagged.

How to search for postcards

Postcards are tracked separately from documents, so a complete document sweep does not cover them. They need their own attention rather than being a by-product of reading everything.

Search under the protection of a CRTV sweep. Thorough searching is slow, and slow is dangerous in rooms that enemies patrol — knowing the room is empty is what makes the time affordable.

Inspect what you pick up rather than filing it away. If the trophy name means anything, the act of looking at a postcard properly may be part of the point.

Are postcards missable?

Unknown. The game alternates between the real town and Otherworld versions of the same locations, a structure that often closes spaces behind you.

The safe assumption is that anything you can take should be taken when you see it, rather than left for a return trip that may not be available.

The consolation is that the platinum requires New Game Plus regardless, so a missed postcard costs a second sweep rather than the trophy.

The full collectible picture

Five collectible types exist: documents, strange postcards, CRTV signals, phone numbers and resource containers. Six trophies cover them, since documents have both a 50% and a 100% trophy.

Documents are the only set with a gold trophy, marking them as the biggest job. Postcards sit in the middle — a silver trophy, and a set with no published size.

All six are required for the platinum, alongside New Game Plus, all five endings and a run finished in under four hours.

Why a postcard set fits this game

Konami's framing stresses atmosphere and history, with exploration gradually uncovering what happened in St. Amelia. Postcards are a neat vehicle for that: images of a place, sent by someone, kept by someone else.

The game's whole visual identity is degraded analogue imagery, from the CRTV screen to the fog. A collectible about an image that does not read properly at first glance belongs in that language.

Whether or not the hidden-image reading turns out to be correct, treating postcards as things to look at rather than tick off is the right instinct.

What we will test first at launch

  • How a postcard is examined, and whether examining it changes anything
  • The total number of strange postcards in the game
  • Whether any can be permanently missed, and after which story beat
  • Whether postcard progress carries into New Game Plus

Silent Hill Townfall FAQ

Is Blur Your Eyes a puzzle?

No. It is a silver trophy whose requirement is to collect all of the strange postcards.

What does the trophy name mean?

It echoes how people view hidden-image pictures. Whether postcards actually work that way is unconfirmed — it is an inference from the title, not a documented mechanic.

How many strange postcards are there?

No verifiable source gives a count. We will publish one after collecting them ourselves.

Do postcards count toward the document trophies?

No. They are tracked as a separate collectible set with their own trophy.

Sources

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