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VERIFIED // 15 POSTCARDS6 MIN READ

How to Complete Blur Your Eyes in Silent Hill Townfall

Updated 2026-10-18 · Category: Puzzles

ANSWER // DIRECT

Blur Your Eyes is a silver trophy, not a puzzle: collect all 15 Strange Postcards. They can only be picked up as Simon, so Zoe's and Richard's chapters hold none, and Part 5 has none at all. Four are in Part 1, two in Part 2, three in the Otherworld Medical Center, five in Clara Woods and the last one in the CEG HQ pipes in Part 6. Postcards carry over into New Game Plus, so a missed card can be picked up on your second run. The full list, chapter by chapter, is below.

Original illustration: A faded coastal postcard viewed through overlapping rippled glass panes, refracted bands of sea and sky create a beautiful ambiguous image.
A double impressionConcept art · Not a game screenshot

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Strange postcards checklist: what to check before leaving

Looking for Strange Postcards rather than the trophy name? The complete location table below covers the same collectible set. Use these checkpoints to find the area you need before continuing the story.

Check the X-Ray room as Simon in Chapter 8 if postcard 7 is missing. Zoe visits a different version in Chapter 7. For the final card, follow the Chapter 14 CEG HQ pipe route rather than searching the final chapter.

X-Ray room access and the Chapter 8 return

Find your Part and chapter

Recover missing postcards in New Game Plus

  • Before leaving Part 1: check postcards 1–4.
  • Before leaving Chapter 6: check postcards 5–6.
  • Before leaving the Otherworld Medical Center: check postcards 7–9.
  • Before taking the Strange Gate out of Clara Woods: check postcards 10–14.
  • In Chapter 14, check the CEG HQ pipe dead end for postcard 15.

All 15 strange postcard locations

Locations follow PowerPyx's postcard guide and match the collectible notes in our walkthrough. Each chapter links to the matching step there, with the route to get into the room.

The full walkthrough, with every collectible in route order

#ChapterAreaWhere exactly
13 · A ConnectionShorefront District – SouthOn the counter of the VIDEO STAR store, at the end of the road west of Town Square
24 · Searching for ZoeSt. Amelia ParkThrough the park's south entrance, turn left into the alley behind building (3); on the ground by a dumpster
34 · Searching for ZoeFarrow StreetStuck to a wall at the west end of Farrow Street, north of the park
44 · Searching for ZoeBuilding south of (14)Second floor, apartment 1/2: on the floor at the foot of the bed in the southeast room
56 · Journey to MedicalThe Wynds (15)Down a stairwell beside some boots, in the alley west of the phone booth
66 · Journey to MedicalApartments south of the Medical CentreOut of the ground-floor back door, in the last shed on the left
78 · Many Into OneMedical Center – DifferentOn the back counter of the X-Ray room (door code 7103)
88 · Many Into OneWard WOn the table in room 06, opened with the Ward W key
98 · Many Into OneWard PInside the wall medical cabinet in room 08
109 · Begin AgainClara WoodsPast the street of bodies, go right at the split; take the alley past the hanging body, go through two gates and check the shelf in the shed
1110 · Missing PartsClara Woods Estate, upper levelIn a dresser drawer in the back-left bedroom of the upper-floor apartment
1210 · Missing PartsClara Woods Estate, ground levelBreak the window of the store opposite Atlas Computers; on a table inside
1310 · Missing PartsThe OverpassSoutheast corner dead end, on the ground beside a metal cart
1410 · Missing Parts5 Upper BraePlay Tape: Tomorrow, leave by the back door with the Back Door Key, walk down the alley and crouch into the shed; on a table
1514 · Fix ThisCEG HQ (Different)Through the vent door after a short ladder, go right and then left at the four-way split; on the ground in the dead end

Postcards per Part

Nine of the fifteen are in Part 1 and Clara Woods, which are also the two most open areas of the game. If you are counting, finishing Chapter 10 with 14 cards means only the CEG HQ pipes remain.

PartPostcardsWho you play
1 · Arrival1–4Simon
2 · Zoe5–6 (Chapter 6 only)Zoe in Chapter 5, Simon in Chapter 6
3 · The Patient7–9 (Chapter 8 only)Zoe in Chapter 7, Simon in Chapter 8
4 · Clara Woods10–14Simon
5 · RichardNoneRichard
6 · Simon15Simon

What the postcards are for

Beyond the trophy, PowerPyx describes the postcards as hints toward the joke Sci-fi ending. They point at it, but you do not need them to trigger it: the Sci-fi ending runs on the Strange Books, the Strange Access Card and the symbol door code.

Postcards are tracked apart from documents, so they do not count toward Observation or Thorough Inspection, and a full document sweep does not cover them.

How to get the Sci-fi ending

Can you miss a postcard?

Yes, within a run: there is no chapter select, and the Medical Center and Clara Woods close behind you. A miss is not fatal, though. Strange Postcards are the only thing New Game Plus carries over, and cards you already own do not reappear, so the next run only asks you for the ones you missed.

Postcard 7 is the one players report not finding. It is in the Otherworld X-Ray room you reach as Simon in Chapter 8, not the version Zoe uses in Chapter 7.

What New Game Plus carries over

Original illustration: A postcard caught beneath a small rock on tidal sand, water beginning to approach from the far side, oblique macro.
Before the tide returnsConcept art · Not a game screenshot

An imagined study of clues, not a game screenshot, code, puzzle solution or collectible location.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Where postcards sit among the collectibles

Every collectible set

All 7 lockbox keys and resource containers

All document locations

TrophyGradeRequirement
ObservationSilverCollect 50% of all documents
Thorough InspectionGoldCollect all of the documents
Blur Your EyesSilverCollect all 15 strange postcards
Sweeping SignalsSilverTune into all signals on the CRTV
Cold CallingSilverCall all the phone numbers found in St. Amelia
ResourcefulBronzeUnlock all 7 resource containers

How to search effectively

  • Pick postcards up as Simon; Zoe and Richard cannot collect them
  • Check sheds and back alleys: five of the fifteen are in a shed, an alley or a dead end
  • In Clara Woods, sweep the upper level before you take the Strange Gate, since four cards are there
  • Use the CRTV to confirm a room is empty before you search it slowly

Silent Hill Townfall FAQ

How many strange postcards are in Silent Hill Townfall?

15. Collecting all of them unlocks the silver trophy Blur Your Eyes.

Is Blur Your Eyes a puzzle?

No. It is a silver trophy whose requirement is to collect all of the strange postcards.

Are there postcards in Part 5?

No. Postcards can only be collected as Simon, and Part 5 is played as Richard.

Do postcards carry over to New Game Plus?

Yes. They are the only thing that carries over, and ones you already have do not reappear.

Do postcards count toward the document trophies?

No. They are tracked as a separate collectible set with their own trophy.

Where is the last strange postcard?

Postcard 15 is in the CEG HQ (Different) pipes in Chapter 14: right, then left at the four-way split, in the dead end.

Sources

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