Silent Hill Townfall All Endings
Updated 2026-09-20 · Category: Endings
Silent Hill: Townfall has five endings: Justice, Forever, Abandoned, Dog and Sci-fi. Three of them — Justice, Forever and Abandoned — are main endings reachable on a first playthrough, and each awards a gold trophy. Dog and Sci-fi are hidden endings that require New Game Plus and award silver trophies. Crucially, there is no A/B choice that decides which one you get: the director has confirmed the ending is determined by how you play across the whole run, and Konami does not designate any of them as canon.

A visual metaphor only, not an ending scene, trigger condition or canonical outcome.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementAll five endings at a glance
The ending names come from Collider's report, which quotes both director Jon McKellan and producer Motoi Okamoto. The trophy names and descriptions are recorded identically by two independent trophy databases.
The Dog and Sci-fi endings continue a long series tradition of joke endings, and their silver grade matches their hidden status.
| Ending | Trophy | Grade | Availability |
|---|---|---|---|
| Justice | For St. Amelia | Gold | Main — first playthrough |
| Forever | Here To Stay | Gold | Main — first playthrough |
| Abandoned | Just Making Things Worse | Gold | Main — first playthrough |
| Dog | Let's Talk This Out | Silver | Hidden — New Game Plus |
| Sci-fi | Sci-fi-lent Hill | Silver | Hidden — New Game Plus |

A visual metaphor only, not an ending scene, trigger condition or canonical outcome.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementHow endings are actually decided
There is no branching choice. McKellan: "They're not based on the A, B choices. It's more how you play, the things that you've done, the time you've spent in areas."
The official store description says the same thing in marketing language: multiple endings shaped by the player's actions.
McKellan has described "lots of different attributes that move the needle", and named aggression level and thoroughness of investigation among them. The intent is that the ending feels appropriate to the run you had.
The factors the developers have named
- Your play style across the run — stealth or confrontation
- The specific things you did and did not do
- The time you spent in each area
- How thoroughly you investigated
- How aggressively you fought
- How you managed resources
Three endings on run one, two on New Game Plus
The three main endings can all be reached on a first playthrough. The two hidden endings require New Game Plus, which is confirmed by its own trophy and can be completed on any difficulty.
New Game Plus is also reported to run significantly faster and to include unlockable weapons, with the stated intent of encouraging a different play style on the second pass.
That makes the minimum for all five endings at least two runs, and realistically more, since each ending needs a genuinely different behaviour profile.
No canon ending
Okamoto: "We don't designate any single ending as the true canon ending." There is no true route to hunt.
If you are used to series entries with a clearly intended "good" ending, this is the adjustment. The endings are five valid readings of the same story rather than a ranked ladder.
Practical approach to collecting all five
Commit to a coherent style per run rather than trying to game a meter. Play one run cautiously and thoroughly, another aggressively and fast, and let the system read each one.
Because all five endings are required for the platinum alongside New Game Plus, every collectible set and an under-four-hours run, plan the endings as part of the platinum route rather than as a separate project.
What we will not publish
Any flowchart claiming "do X to get Y" is fabricated — the developers have explicitly denied that A/B choice-based ending selection exists. We also cannot yet tell you the behaviour thresholds for each ending, whether you can reload a late save to switch endings within one run, or how long each ending sequence is. Those go up after hands-on testing from September 22.
Why this system is unusual for the series
Silent Hill endings have traditionally been decided by hidden values tracked across a playthrough, so behaviour-driven outcomes are not new. What is new is how openly the developers have described it and how firmly they have ruled out choice prompts.
The absence of a canon ending is the bigger break. Several past entries have an ending the sequels treat as what happened; Townfall is a self-contained story with no such hierarchy.
That reframes replaying. You are not hunting the real ending — you are seeing what a different version of the run produces.
Planning the minimum number of runs
The floor is two runs, because New Game Plus is mandatory for the hidden endings. In practice expect more, since each ending wants a different behaviour profile and you cannot switch mid-run.
A sensible structure is a thorough first run for collectibles and whichever main ending it produces, then New Game Plus runs that each commit to a distinct style.
New Game Plus helps here: it is reported to run significantly faster and to add unlockable weapons, which makes a genuinely different play style affordable.
What we are still waiting to verify
These are the questions that turn this page from an explanation into a route, and every one of them needs hands-on testing rather than inference.
- The behaviour thresholds that separate one ending from another
- Whether an ending can still change late in a run, or is locked earlier
- Whether reloading a save near the end can produce a different ending
- How long each ending sequence runs
- Whether the hidden endings have prerequisites beyond New Game Plus
How to read your own run
Because there is no visible meter, the only signal you have is your own behaviour. It is worth deciding at the start of a run what kind of Simon you are playing, and then noticing when you drift.
The most common drift is late-game aggression: players who crept for ten hours start swinging once resources pile up. If the system weighs the whole run, that shift is part of the record.
Equally, a thorough investigator who starts skipping rooms near the end has changed the input as surely as one who changed weapons.
Silent Hill Townfall FAQ
How many endings does Silent Hill Townfall have?
- Five: Justice, Forever, Abandoned, Dog and Sci-fi. Each has its own trophy.
Which endings need New Game Plus?
- Dog and Sci-fi. The other three are reachable on a first playthrough.
Is there a true or canon ending?
- No. The producer has said the team does not designate any single ending as canon.
Can I choose my ending from a menu?
- No. The director has confirmed endings are not based on A/B choices but on how you played the run.
Do I need all five endings for the platinum?
- Yes, along with New Game Plus, every collectible set and a run under four hours.



