Skip to main content
Silent Hill Townfall Wiki emblemSilent Hill Townfall Wiki
SOLVED // 5 ENDINGS7 MIN READ

Silent Hill Townfall All Endings

Updated 2026-11-07 · Category: Endings

ANSWER // DIRECT

Silent Hill: Townfall has five endings. The three main ones, Justice, Forever and Abandoned, come from a hidden score. Each document or clue you pick up is +1. Each enemy Simon kills is −2, each cannula refill after dying −4, and each mistake in Zoe's Chapter 7 surgery −3. Score 20 or more for Justice, 0 to 19 for Forever, below 0 for Abandoned. The two joke endings, Dog and Sci-fi, need New Game Plus and are triggered by items, not by your score.

Original illustration: Five weathered jetty arms fanning into a still lake, each ending at a differently shaded pool of reflected dawn light.
Five possible horizonsConcept art · Not a game screenshot

A visual metaphor only, not an ending scene, trigger condition or canonical outcome.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

Ending requirements or story spoilers?

For a first playthrough, use the requirements table and keep the story explanation until after the credits. If you are planning another run, separate the main ending score from the Dog and Sci-fi item routes.

Which ending should you aim for first?

NG+ preparation and what carries over

Strange Postcards and their connection to the Sci-fi ending

Plan ending trophies alongside your collectible run

Choose an ending route without spoiling the story

Before a second run: what resets in NG+

Finished playing? Read the story explanation (spoilers)

What you needOpen this route
The ending players call goodWhich ending is the good one?
A first-run main endingJustice requirements
The middle score outcomeForever requirements
The negative score outcomeAbandoned requirements
NG+ coin locationsDog ending route
NG+ books and keypadSci-fi ending route
STATUS // UNVERIFIED

The route links contain requirements. The separate story explanation contains narrative spoilers; leave it until you have seen an ending.

All five endings at a glance

The scoring rules and the joke-ending items come from PowerPyx's endings guide, which combines its own runs with reader reports. There is no A/B choice anywhere: the director said before launch that the endings follow how you play, and the score is how the game measures that.

EndingTrophyGradeHow you get it
JusticeFor St. AmeliaGoldScore 20 or more
ForeverHere To StayGoldScore 0 to 19
AbandonedJust Making Things WorseGoldScore below 0
DogLet's Talk This OutSilverNew Game Plus: three coins in three dog charity banks
Sci-fiSci-fi-lent HillSilverNew Game Plus: three books, an access card and a keypad
Original illustration: A wall of loose blank paper scraps joined by thin thread, soft shadows of the thread suggest different routes.
Patterns of a journeyConcept art · Not a game screenshot

A visual metaphor only, not an ending scene, trigger condition or canonical outcome.

Silent Hill Townfall Wiki · AI-generated original illustration · Material statement

The hidden score behind the main endings

Every main ending is decided at the end of the run from four counters. Only Simon's actions count: kills made as Zoe or Richard do not move the score.

  • Time played, healing items and dialogue choices do not matter
  • There are 85 Discoveries in a full run, so a complete collector starts with plenty of room
  • The game shows Discoveries and Kills in the end-of-game statistics, but never the score
What happensPoints
Each Discovery (a document or clue picked up)+1
Each enemy killed as Simon−2
Each cannula refill (Simon revived after dying)−4
Each mistake Zoe makes in the Chapter 7 surgery puzzles−3

Which score gives which ending

Forever is the awkward one. Its window is 20 points wide and you cannot see your score, so most players land on it by adjusting a late save rather than by planning a whole run.

Final scoreEndingTrophy
20 or moreJusticeFor St. Amelia (Gold)
0 to 19ForeverHere To Stay (Gold)
Below 0AbandonedJust Making Things Worse (Gold)

Getting all three main endings from saves

The score is only read at the end, so manual saves late in the game let you reach more than one ending without replaying everything. PowerPyx's two-run plan:

Trophy roadmap: which run does what

  1. Make a manual save at a phone after you build the Constructed Mechanical Device in Clara Woods, Chapter 10.
  2. Make a second manual save in Chapter 15, before you print the Clamp Release Procedure.
  3. Finish the run for the ending your score points at.
  4. Reload the Chapter 15 save and change the score: pick up or skip the last documents, and kill or spare enemies in the boss arena.
  5. If you still cannot move far enough, reload the Chapter 10 save, where there are more enemies and documents left to change the total.
STATUS // UNVERIFIED

The Reject The Help trophy forbids phone saves after you meet Richard. Earn it on the run where you are not relying on these saves.

The two New Game Plus endings

Dog and Sci-fi are joke endings in the series tradition, and both need New Game Plus because their items only appear on a second run.

Dog ending: every coin and bank

Sci-fi ending: books, card and the keypad sequence

  • Dog: find three coins (Chapters 1, 9 and 15) and drop each in a dog charity bank. It plays after the final boss
  • Sci-fi: examine three Strange Books (Chapters 3, 10 and 15), take the Strange Access Card from behind a symbol door in Chapter 6 and swipe it at a keypad near the end of Chapter 15. It skips the final boss and unlocks the Pistol-3000 for later runs

No canon ending

Okamoto: "We don't designate any single ending as the true canon ending." There is no true route to hunt.

If you are used to series entries with a clearly intended "good" ending, this is the adjustment. The endings are five valid readings of the same story rather than a ranked ladder.

Common ways a run lands on the wrong ending

Every document, chapter by chapter

  • Fighting everything in the boss arena: those are Simon kills, at −2 each
  • Dying a lot: every cannula refill is −4, twice the cost of a kill
  • Rushing Zoe's surgery in Chapter 7: each wrong reading or dose is −3
  • Skipping documents: on a speedrun, few Discoveries mean even a handful of kills can drop you below 0

Silent Hill Townfall FAQ

How many endings does Silent Hill Townfall have?

Five: Justice, Forever, Abandoned, Dog and Sci-fi. Each has its own trophy.

How is the ending decided?

By a hidden score. Discoveries are +1, Simon's kills −2, cannula refills −4 and Zoe's Chapter 7 mistakes −3. 20 or more gives Justice, 0 to 19 Forever, below 0 Abandoned.

Do kills as Richard count towards the ending?

No. Only Simon's kills change the score; kills as Zoe or Richard only show in the statistics.

Which endings need New Game Plus?

Dog and Sci-fi. Their items only appear on a second run.

Is there a true or canon ending?

No. The producer has said the team does not designate any single ending as canon.

Which ending is the good ending?

Guides call Justice the good ending and Abandoned the bad one, although officially none is canon.

Sources

Related Guides

LINKED