Where to Find the Axe in Silent Hill Townfall
Updated 2026-09-20 · Category: Weapons
The Axe is a confirmed obtainable weapon in Silent Hill: Townfall, and picking it up awards the silver trophy Here's Simon! — a nod to The Shining. Because acquiring it carries its own trophy, it is not a guaranteed story pickup, which makes it optional and possibly missable. Its exact location has not been published by any verifiable source yet. What is known is that melee weapons in this game degrade with use, and whether the Axe is an exception has not been tested.

An original survival-themed concept, not an in-game weapon model, pickup location or verified tactic.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementWhat is confirmed
Both trophy databases record this identically, and it is the only hard fact about the Axe that exists before launch.
The trophy name references "Here's Johnny!" from The Shining, which fits a game built on psychological horror rather than gore.
| Trophy | Grade | Requirement |
|---|---|---|
| Here's Simon! | Silver | Obtain the Axe |
Optional, not story-mandatory
A trophy for obtaining a weapon implies the weapon can be skipped. Mandatory equipment does not usually get its own trophy.
Notably, the Axe is not among the seven weapons named in the Creative Process trophy, which lists Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick. The Axe sits outside that set, alongside the Pistol-3000.
The axe as a recurring image
The game's main enemies have been nicknamed Axe Heads because their faces resemble axe blades — bipedal figures with torsos bound in industrial strapping.
So the axe motif runs both ways: it is what hunts you and, if you find it, what you carry. That symmetry is worth noticing even if it has no mechanical consequence.
Will it break like other melee weapons?
Two independent hands-on reports confirm melee weapons degrade — a plank lasts only a few encounters. Whether the Axe is exempt has not been tested by anyone.
Do not assume it is a permanent upgrade. Until durability is measured, treat it as a strong but finite resource rather than your new default.
What is certain is that blocking is available while holding a melee weapon, so an Axe in hand is a defensive option as well as an offensive one.
Searching for it effectively
- Sweep each area with the CRTV first, then search at your own pace
- Check side rooms and buildings that the main route does not require
- Unlock every resource container — there is a trophy for the full set
- Read documents and tune signals for any pointer toward a pickup

An original survival-themed concept, not an in-game weapon model, pickup location or verified tactic.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementRemember what the game rewards
Finding the Axe does not change the core advice. Director Jon McKellan's line stands: going in swinging goes badly, and the Axe Heads are fast enough that you cannot outrun them.
A better weapon shortens the fights you cannot avoid. It does not make the fights you can avoid worth having.
What we will not invent
The Axe's location, unlock conditions, durability and damage are all unverified, and Konami has published no weapon data. We will not publish a pickup point we have not reached ourselves. That testing begins with the September 22 early-access window, and the durability question will be answered with a measured result rather than an assumption.
What the Axe changes in a fight
Whatever its numbers turn out to be, a melee weapon in hand enables blocking, and blocking is one of the few defensive tools the game gives you.
It does not change the strategic picture. Axe Heads are fast and cannot be outrun, so a better weapon shortens unavoidable fights rather than making avoidable ones worthwhile.
On normal difficulty, two or three hits kill you. That maths does not improve because your weapon is sharper.
Searching for an optional pickup
The behaviour that finds optional weapons is the behaviour that finds everything else: entering buildings the critical path does not require, and searching them properly.
Sweep with the CRTV before committing. A complete search is slow, and slow is only safe when you know what is in the building with you.
Resource containers are worth opening along the way, since unlocking all of them is its own trophy and they are where scarce supplies live.
Where it sits in a trophy run
Here's Simon! is one of the pickup trophies needed for the platinum, alongside Future Hardware for the Pistol-3000, every collectible set, New Game Plus and all five endings.
The Axe is not among the seven weapons listed in Creative Process, so obtaining it does not contribute to that trophy.
Since a complete trophy list requires New Game Plus anyway, missing the Axe on a first run costs a second search rather than the trophy.
The axe as the game's central image
The main enemies have been nicknamed Axe Heads because their faces resemble axe blades, with torsos bound in industrial strapping. The weapon and the threat share a silhouette.
That symmetry is common in this series, where the player's tools and the town's monsters tend to reflect each other. It is worth noticing even though it carries no mechanical effect.
The trophy name extends the joke outward, borrowing from The Shining rather than from the series itself.
What we will publish once verified
- The exact location and the chapter it appears in
- Any prerequisite for reaching or unlocking it
- Whether it degrades like other melee weapons, measured rather than assumed
- Whether it can be permanently missed
Until you find it
Nothing about your approach should change while you look. Fighting remains the last resort, and the director's line still holds: going in swinging goes badly.
Keep an intact melee weapon for blocking, keep throwables for moving patrols, and keep firearms for moments with no alternative.
If the Axe turns out to be strong and durable, it changes your options in unavoidable fights. It will not change how many fights are worth having.
Weapon durability, in context
Two independent hands-on reports agree that melee weapons wear out, with a plank surviving only a handful of encounters. That is the baseline any new melee weapon has to be measured against.
It also explains why the game hands you bricks and bottles. Throwables are consumable by design, so spending one costs nothing you were relying on.
If the Axe does degrade, the right instinct is to treat it as a limited resource for the fights that matter rather than a permanent upgrade.
Silent Hill Townfall FAQ
Where do you find the Axe in Silent Hill Townfall?
- No verifiable source has published its location. We will add the pickup point once we have reached it ourselves.
Is the Axe missable?
- Likely. Obtaining it awards its own trophy, which suggests it is optional rather than a guaranteed story pickup.
Does the Axe break like other melee weapons?
- Unknown. Melee weapons in general degrade with use, and whether the Axe is an exception has not been tested.
Why is the trophy called Here's Simon!?
- It references "Here's Johnny!" from The Shining — fitting for a game whose main enemies have axe-blade faces.



