How Long Is Silent Hill Townfall? Hours to Beat
Updated 2026-10-23 · Category: Guide
Silent Hill: Townfall takes about 10 to 14 hours to beat the main story once. TheGamer puts a single run at 10–12 hours and Game Rant puts the average player at 12–14 hours; a slow, search-everything first run runs longer. New Game Plus runs take roughly half the time, and a speedrun under four hours earns the Fleeting Visit trophy. Seeing all five endings and every collectible takes about 20 to 30 hours with a guide, and Game Rant estimates 40–50 hours if you avoid guides entirely.

An imagined editorial scene, not an in-game route, inventory or location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementSilent Hill Townfall length at a glance
These are estimates from post-launch guides, not a crowd-sourced average. We do not quote HowLongToBeat figures because its sample for Townfall is still small and moves daily.
| How you play | Time | Source |
|---|---|---|
| Main story, one ending | 10–12 hours | TheGamer |
| Main story, average player | 12–14 hours | Game Rant |
| New Game Plus run | About half a first run | TheGamer |
| Speedrun | Under 4 hours | Fleeting Visit trophy requirement |
| All endings and achievements, with a guide | 20–25 hours (TheGamer) · 25–30 hours minimum (Game Rant) | TheGamer; Game Rant |
| Everything, no guides | 40–50 hours | Game Rant |
| Platinum trophy | 20–25 hours | Game Rant trophy guide |
Why the range is so wide
Most of the gap between a 10-hour and a 14-hour run is stealth. Game Rant singles out how quickly you can slip past monsters, and how much of St. Amelia you stop to search, as the biggest factors.
Fighting everything is slower and more lethal than sneaking past. Melee weapons break and gunfire pulls more enemies toward you, so every avoidable fight costs time twice.
Puzzles are the other variable. Townfall will not let you finish a puzzle until you have picked up its clue, so knowing an answer only saves time once you know where the clue is.
How long is each Part?
The game is split into six Parts and 17 chapters: Arrival, Zoe, The Patient, Clara Woods, Richard and Simon. No source we trust has timed each Part, so we do not give per-Part hours.
What the route does show is where the long stretches are. Clara Woods in Part 4 is the longest item hunt, built around four barcodes and three safes. The Medical Center in Part 3 is dense with puzzles. Part 6 ends quickly after the SWDP control room, with the final boss and a short epilogue.
Under four hours is possible, later
The Fleeting Visit trophy requires finishing in under four hours. PowerPyx published a speedrun route with every mandatory puzzle answer, which is the fastest way to plan it.
It is usually a New Game Plus job. TheGamer notes NG+ runs take about half the time of a first run, and NG+ is where the two hidden endings live anyway.
What full completion actually involves
Three endings are reachable on a first run and two need New Game Plus, so 100% is a multi-run project rather than one long playthrough. Collectible progress carries between runs, which is why guided completion lands nearer 20–30 hours than five full runs would suggest.
- Complete New Game Plus on any difficulty
- Reach all five endings — Justice, Forever, Abandoned, Dog and Sci-fi
- Collect all 85 documents and all 15 strange postcards
- Tune into all 18 CRTV signals and call all 13 phone numbers in St. Amelia
- Unlock all 7 resource containers
- Finish a run in under four hours

An imagined editorial scene, not an in-game route, inventory or location.
Silent Hill Townfall Wiki · AI-generated original illustration · Material statementIs it a short game?
Not for the genre. Konami describes Townfall as a "full-length, self-contained psychological horror" experience, and a 10–14 hour first run matches that.
For planning: a weekend is comfortable for one ending, and a week of evenings is realistic for the full set with a guide.
What adds hours, and what removes them
- Adds time: reading every document, tuning every signal, searching optional rooms
- Adds time: dying repeatedly on normal, where two or three hits kill you
- Adds time: fighting encounters you could avoid, then hunting replacement weapons
- Removes time: Story difficulty, which is trophy-neutral
- Removes time: Hinted puzzle mode, set separately from combat difficulty
- Removes time: route knowledge, which is why New Game Plus is so much faster
A realistic schedule
Because there are no difficulty trophies, nothing forces you into a slower, harder run for completion.
Trophy roadmap: how many runs the platinum needs
- One evening: Part 1 and Part 2, through the Clinic scales and into the Medical Centre
- Two to three evenings: a complete first run at an unhurried pace
- One evening: a New Game Plus run once you know the route
- A few more sessions: the remaining endings and any collectibles you missed
Silent Hill Townfall FAQ
How long is Silent Hill Townfall?
- About 10 to 14 hours for the main story: TheGamer says 10–12 hours, Game Rant says 12–14 for the average player.
How long does 100% take?
- Roughly 20 to 30 hours with a guide, because you need New Game Plus and all five endings. Game Rant estimates 40–50 hours without guides.
How long is New Game Plus?
- About half a first run, according to TheGamer. Under four hours earns the Fleeting Visit trophy.
How many hours is the platinum?
- Game Rant estimates 20–25 hours, across two full runs plus reloads for the remaining endings.
How many parts does Silent Hill Townfall have?
- Six Parts split into 17 chapters: Arrival, Zoe, The Patient, Clara Woods, Richard and Simon.
Sources
- TheGamer — how long it takes to 100% Townfall
- Game Rant — Townfall length: how long to beat and all Parts
- Game Rant — Townfall trophy and achievement guide
- PowerPyx — Townfall speedrun walkthrough (all puzzle solutions)
- PowerPyx — Townfall collectible guide, 100% walkthrough (Parts 1–6)
- PowerPyx — Townfall trophy list
- Silent Hill Memories — trophies and achievements



